Basilisk | Size & Type (subtype): | Medium-Size Magical Beast (Reptilian) | Hit Dice: | 6d10+12 (45) | Initiative: | -1 (Dex) | Speed: | 20 ft. | Armor Class: | 16 (-1 Dex, +7 natural) | Attacks: | Bite +8 melee | Damage: | Bite 1d8+3 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Petrifying gaze | Special Qualities: | | Saving Throws | Fortitude: 9 Reflex: 4 Will: 3
| Abilities: | Str: 15 Dex: 8 Con: 15 Int: 2 Wis: 12 Cha: 10 | Skills: | Hide +0*, Listen +7, Spot +7 | Feats: | Alertness, Great Fortitude | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or colony (3-6) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | None | Alignment: | Always neutral | Advancement: | 7-10 HD (Medium-size); 11-18 HD (Large) |
| Description: |
Combat
Petrifying Gaze (Su): Turn to stone permanently, range 30
feet; Fortitude negates DC 13.
Skills: *The basilisk's dull coloration and its ability
to remain motionless for long periods of time grant it a +4
racial bonus to Hide checks in natural settings.
|
|