⊕ Show advanced search options ⊖ Hide advanced search
Size & Type (subtype):Tiny DragonHit Dice:2d12+2 (15)
Initiative:   +0   Speed:   15 ft., fly 60 ft. (good)  
Armor Class:   18 (+2 size, +6 natural)   Attacks:   Sting +4 melee, bite -1 melee  
Damage:   Sting 1d3 and poison, bite 1   Face and Reach:   2 1/2 ft. by 2 1/2 ft./0 ft. (5 ft. with tail)  
Special Attacks:   Poison   Special Qualities:   See invisibility, telepathy, immunities, SR 19  
Saving Throws  Fortitude: 4  
Reflex: 3  
Will: 4  
Abilities:   Str: 11
Dex: 11
Con: 13
Int: 10
Wis: 12
Cha: 10
Skills:   Hide +16*, Intuit Direction +3, Listen +5, Search +2,Spot +5   Feats:   Alertness  
Climate and Terrain:   Temperate and warm forest   Climate:   temperate,warm  
Terrain:   forest   Organization:   Solitary, pair, or clutch (3-5)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Always neutral good  
Advancement:   3-4 HD (Tiny)  


A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp.


Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.

See Invisibility (Ex): Pseudodragons continuously see invisibility as the spell, with a range of 60 feet.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.

Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. *In forests or overgrown areas, this bonus improves to +8.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002