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Phasm
Size & Type (subtype):Medium-Size ShapechangerHit Dice:15d8+30 (97)
Initiative:   +6 (+2 Dex, +4 Improved Initiative)   Speed:   30 ft.  
Armor Class:   17 (+2 Dex, +5 natural)   Attacks:   2 slams +12 melee  
Damage:   Slam 1d3+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Amorphous, scent, alternate form, telepathy,tremorsense  
Saving Throws  Fortitude: 11  
Reflex: 11  
Will: 11  
Abilities:   Str: 12
Dex: 15
Con: 15
Int: 16
Wis: 15
Cha: 14
Skills:   Bluff +15, Climb +7, Craft (any one) +7, Disguise +7*,Knowledge (any one) +7, Listen +10, Spot +10, Wilderness Lore +6   Feats:   Alertness, Blind-Fight, Combat Reflexes, Dodge, ImprovedInitiative, Mobility, Skill Focus (Disguise)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Standard   Alignment:   Usually neutral  
Advancement:   15-21 HD (Huge); 22-42 HD (Gargantuan)  

Description:  

Phasms can speak Common but prefer telepathic communication.

Combat

If pursued or harassed, a phasm transforms into the most fearsome creature it knows, such as an adult white dragon or a fire giant, and attacks. When seriously hurt, it changes to some fast or agile form and tries to escape.

Amorphous (Ex): A phasm in its natural form is immune to poison, sleep, paralysis, stun, and polymorph. It is not subject to critical hits and, having no clear front or back, cannot be flanked.

Alternate Form (Su): Phasms can assume the form of any corporeal creature or object from Diminutive to Large size as a standard action. This ability is otherwise similar to shapechange as cast by a 20th-level sorcerer.

Telepathy (Su): Phasms can communicate telepathically with any creature within 100 feet that has a language.

Tremorsense (Ex): A phasm can automatically sense the location of anything within 60 feet that is in contact with the ground, so long as it is touching the ground itself.

Skills: *When using alternate form, a phasm receives a +10 circumstance bonus to Disguise checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002