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Phase Spider
Size & Type (subtype):Large Magical BeastHit Dice:5d10+15 (42)
Initiative:   +7 (+3 Dex, +4 Improved Initiative)   Speed:   40 ft., climb 20 ft.  
Armor Class:   15 (-1 size, +3 Dex, +3 natural)   Attacks:   Bite +7 melee  
Damage:   Bite 1d6+4 and poison   Face and Reach:   10 ft. by 10 ft./5 ft.  
Special Attacks:   Ethereal jaunt, poison   Special Qualities:     
Saving Throws  Fortitude: 7  
Reflex: 7  
Will: 2  
Abilities:   Str: 17
Dex: 17
Con: 16
Int: 7
Wis: 13
Cha: 10
Skills:   Climb +12, Move Silently +11, Spot +9   Feats:   Improved Initiative  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or cluster (2-5)  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   None   Alignment:   Always neutral  
Advancement:   6-8 HD (Large); 9-15 HD (Huge)  



Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal to the Material Plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.

Poison (Ex): Bite, Fortitude save (DC 15); initial and secondary damage 2d6 temporary Constitution.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002