Phase Spider | Size & Type (subtype): | Large Magical Beast | Hit Dice: | 5d10+15 (42) | Initiative: | +7 (+3 Dex, +4 Improved Initiative) | Speed: | 40 ft., climb 20 ft. | Armor Class: | 15 (-1 size, +3 Dex, +3 natural) | Attacks: | Bite +7 melee | Damage: | Bite 1d6+4 and poison | Face and Reach: | 10 ft. by 10 ft./5 ft. | Special Attacks: | Ethereal jaunt, poison | Special Qualities: | | Saving Throws | Fortitude: 7 Reflex: 7 Will: 2
| Abilities: | Str: 17 Dex: 17 Con: 16 Int: 7 Wis: 13 Cha: 10 | Skills: | Climb +12, Move Silently +11, Spot +9 | Feats: | Improved Initiative | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or cluster (2-5) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | None | Alignment: | Always neutral | Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
| Description: |
Combat
Phase spiders dwell and hunt on the Material Plane. Once a
spider locates prey, however, it shifts to the Ethereal Plane to
attack, attempting to catch its victim flat-footed. The spider
shifts in, bites its victim, and retreats quickly back to the
Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the
Ethereal to the Material Plane as a free action, and shift back
again as a move-equivalent action (or during a move-equivalent
action). The ability is otherwise identical with ethereal jaunt
cast by a 15th-level sorcerer.
Poison (Ex): Bite, Fortitude save (DC 15); initial and
secondary damage 2d6 temporary Constitution.
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