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Phantom Fungus
Size & Type (subtype):Medium-Size PlantHit Dice:2d8+6 (15)
Initiative:   +0   Speed:   20 ft.  
Armor Class:   14 (+4 natural)   Attacks:   Bite +3 melee  
Damage:   Bite 1d6+3   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Plant, Improved invisibility  
Saving Throws  Fortitude: 6  
Reflex: 0  
Will: 0  
Abilities:   Str: 14
Dex: 10
Con: 16
Int: 2
Wis: 11
Cha: 9
Skills:   Move Silently +5   Feats:     
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Solitary  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3-4 HD (Medium-size); 5-6 HD (Large)  

Description:  

Combat

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Improved Invisibility (Su): This ability is constant, allowing the phantom fungus to remain invisible even when attacking. This works just like improved invisibility cast by a 12th-level sorcerer, and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. Once killed, a phantom fungus becomes visible after 1 minute.

Skills: Phantom fungus has a +5 racial bonus to Move Silently checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002