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Otyugh
Size & Type (subtype):Large AberrationHit Dice:6d8+6 (33)
Initiative:   +0   Speed:   20 ft.  
Armor Class:   17 (-1 size, +8 natural)   Attacks:   2 tentacle rakes +3 melee, bite -2 melee  
Damage:   Tentacle rake 1d6, bite 1d4   Face and Reach:   5 ft. by 5 ft./10 ft. (15 ft. with tentacle)  
Special Attacks:   Improved grab, constrict 1d6, disease   Special Qualities:   Scent  
Saving Throws  Fortitude: 3  
Reflex: 2  
Will: 6  
Abilities:   Str: 11
Dex: 10
Con: 13
Int: 5
Wis: 12
Cha: 6
Skills:   Hide +5*, Listen +6, Spot +9   Feats:   Alertness  
Climate and Terrain:   Any underground   Climate:   cold,temperate,warm  
Terrain:   underground   Organization:   Solitary, pair, or cluster (2-4)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   Standard   Alignment:   Always neutral  
Advancement:   7-8 HD (Large); 9-15 HD (Huge)  

Description:  

Otyughs speak Common.

Combat

Improved Grab (Ex): To use this ability, the otyugh must hit a Medium-size or smaller opponent with a tentacle attack. If it gets a hold, it can constrict.

Constrict (Ex): An otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check.

Disease (Ex): Filth fever [bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.]

Skills: *An otyugh receives a +8 racial bonus to Hide checks when in its lair, due to its natural coloration.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002