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Size & Type (subtype):Medium-Size Humanoid (Orc)Hit Dice:1d8 (4)
Initiative:   +0   Speed:   20 ft. (scale mail); base 30 ft.  
Armor Class:   14 (+4 scale mail)   Attacks:   Greataxe +3 melee; or javelin +1 ranged  
Damage:   Greataxe 1d12+3; or javelin 1d6+2   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Darkvision 60 ft., light sensitivity  
Saving Throws  Fortitude: 2  
Reflex: 0  
Will: -1  
Abilities:   Str: 15
Dex: 10
Con: 11
Int: 9
Wis: 8
Cha: 8
Skills:   Listen +2, Spot +2   Feats:   Alertness  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Gang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   Standard   Alignment:   Usually chaotic evil  
Advancement:   By character class  



Light Sensitivity (Ex): Orcs suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.

Orc Characters

An orc's favored class is barbarian. Orc clerics can choose two of the following domains: Chaos, Evil, Strength, and War.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002