Orc | Size & Type (subtype): | Medium-Size Humanoid (Orc) | Hit Dice: | 1d8 (4) | Initiative: | +0 | Speed: | 20 ft. (scale mail); base 30 ft. | Armor Class: | 14 (+4 scale mail) | Attacks: | Greataxe +3 melee; or javelin +1 ranged | Damage: | Greataxe 1d12+3; or javelin 1d6+2 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Darkvision 60 ft., light sensitivity | Saving Throws | Fortitude: 2 Reflex: 0 Will: -1
| Abilities: | Str: 15 Dex: 10 Con: 11 Int: 9 Wis: 8 Cha: 8 | Skills: | Listen +2, Spot +2 | Feats: | Alertness | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Gang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Combat
Light Sensitivity (Ex): Orcs suffer a -1 penalty to attack
rolls in bright sunlight or within the radius of a daylight
spell.
Orc Characters
An orc's favored class is barbarian. Orc clerics can
choose two of the following domains: Chaos, Evil, Strength, and
War.
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