|Size & Type (subtype):||Medium-Size Outsider (Fire, Lawful)||Hit Dice:||2d8+2 (11)|
|Initiative: ||+1 (Dex) ||Speed: ||30 ft. |
|Armor Class: ||19 (+1 Dex, +6 natural, +2 large shield) ||Attacks: ||Warhammer +3 melee; or halfspear +3 ranged |
|Damage: ||Warhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Heat ||Special Qualities: ||SR 13, fire subtype |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 13|
|Skills: ||Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5 ||Feats: ||Power Attack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
|Challenge Rating: ||2 ||Challenge Rating Value: ||2 |
|Treasure: ||Standard coins; double goods (nonflammables only);standard items (nonflammables only) ||Alignment: ||Always lawful neutral |
|Advancement: ||By character class |
Azers speak Ignan and Common.
Azers use broad-headed spears or well-crafted hammers in
combat. When unarmed, they attempt to grapple foes. They wear no
armor, for their tough skin provides ample protection.
Heat (Ex): Azers' bodies are intensely hot, so their
unarmed attacks deal additional fire damage. Their metallic
weapons also conduct this heat.