Combat
Despair (Su): At the mere sight of a mummy, the viewer must
succeed at a Will save (DC 15) or be paralyzed with fear for 1d4
rounds. Whether or not the save is successful, that creature
cannot be affected again by that mummy's despair ability for
one day.
Mummy Rot (Su): Supernatural disease [slam, Fortitude save (DC
20), incubation period 1 day; damage 1d6 temporary Constitution.]
Unlike normal diseases, mummy rot continues until the victim
reaches Constitution 0 (and dies) or receives a remove disease
spell or similar magic. An afflicted creature that dies shrivels
away into sand and dust that blow away into nothing at the first
wind unless both a remove disease and raise dead are cast on the
remains within 6 rounds.
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Resistant to Blows (Ex): Physical attacks deal only half
damage to mummies. Apply this effect before damage reduction.
Fire Vulnerability (Ex): A mummy takes double damage from fire
attacks unless a save is allowed for half damage. A successful
save halves the damage and a failure doubles it.
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