|Size & Type (subtype):||Medium-Size Undead||Hit Dice:||14d12 (91)|
|Initiative: ||+5 (+1 Dex, +4 Improved Initiative) ||Speed: ||30 ft. |
|Armor Class: ||15 (+1 Dex, +4 natural) ||Attacks: ||2 slams +12 melee, tongue touch +7 melee |
|Damage: ||Slam 1d6+5, tongue paralysis ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Improved grab, paralyzing touch, create spawn ||Special Qualities: ||Undead |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 21|
|Skills: ||Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10 ||Feats: ||Alertness, Dodge, Improved Initiative, Mobility |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, gang (2-4), or mob (2-4 plus 5-10zombies) |
|Challenge Rating: ||8 ||Challenge Rating Value: ||8 |
|Treasure: ||None ||Alignment: ||Always chaotic evil |
|Advancement: ||15-21 HD (Medium-size); 22-28 HD (Large) |
Like zombies, mohrgs attack by slamming enemies with their
powerful fists. They often catch opponents flat-footed, for they
move much faster than zombies.
Improved Grab (Ex): To use this ability, the mohrg must hit
with its slam attack.
Paralyzing Touch (Su): A mohrg lashes out with its tongue in
combat. An opponent the tongue touches must succeed at a
Fortitude save (DC 17) or become paralyzed for 1d4 minutes.
Create Spawn (Su): Creatures killed by a mohrg rise after 1d4
days as zombies under the morhg's control. They do not
possess any of the abilities they had in life.