Mohrg | Size & Type (subtype): | Medium-Size Undead | Hit Dice: | 14d12 (91) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 30 ft. | Armor Class: | 15 (+1 Dex, +4 natural) | Attacks: | 2 slams +12 melee, tongue touch +7 melee | Damage: | Slam 1d6+5, tongue paralysis | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Improved grab, paralyzing touch, create spawn | Special Qualities: | Undead | Saving Throws | Fortitude: 4 Reflex: 5 Will: 9
| Abilities: | Str: 21 Dex: 13 Con: Int: 11 Wis: 10 Cha: 10 | Skills: | Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10 | Feats: | Alertness, Dodge, Improved Initiative, Mobility | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-4), or mob (2-4 plus 5-10zombies) | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | None | Alignment: | Always chaotic evil | Advancement: | 15-21 HD (Medium-size); 22-28 HD (Large) |
| Description: |
Combat
Like zombies, mohrgs attack by slamming enemies with their
powerful fists. They often catch opponents flat-footed, for they
move much faster than zombies.
Improved Grab (Ex): To use this ability, the mohrg must hit
with its slam attack.
Paralyzing Touch (Su): A mohrg lashes out with its tongue in
combat. An opponent the tongue touches must succeed at a
Fortitude save (DC 17) or become paralyzed for 1d4 minutes.
Create Spawn (Su): Creatures killed by a mohrg rise after 1d4
days as zombies under the morhg's control. They do not
possess any of the abilities they had in life.
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