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Size & Type (subtype):Large AberrationHit Dice:7d8+21 (52)
Initiative:   +1 (Dex)   Speed:   10 ft.  
Armor Class:   13 (-1 size, +1 Dex, +3 natural)   Attacks:   Slam +8 melee  
Damage:   Slam 1d8+6   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Adhesive   Special Qualities:   Mimic shape, acid immunity  
Saving Throws  Fortitude: 5  
Reflex: 3  
Will: 6  
Abilities:   Str: 19
Dex: 12
Con: 17
Int: 10
Wis: 13
Cha: 10
Skills:   Climb +9, Disguise +12, Listen +11, Spot +6   Feats:   Skill Focus (Disguise)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   1/10th coins; 50% goods; 50% items   Alignment:   Usually neutral  
Advancement:   8-10 HD (Large); 11-21 HD (Huge)  


Mimics speak Common.


A mimic often surprises the unsuspecting adventurer, lashing out with a heavy pseudopod. Mimics are smart enough to avoid fights to the death by extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items touching it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A mimic makes one automatic slam attack each round against any creature stuck to it. A weapon that strikes an adhesive-coated mimic is also stuck fast unless the wielder succeeds at a Reflex save (DC 16). A successful Strength check (DC 16) is needed to pry it off. Strong alcohol dissolves the adhesive. A pint of wine or a similar liquid weakens it, but the mimic still has a +4 bonus to grapple checks. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002