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Medusa
Size & Type (subtype):Medium-Size Monstrous HumanoidHit Dice:6d8+6 (33)
Initiative:   +2 (Dex)   Speed:   30 ft.  
Armor Class:   15 (+2 Dex, +3 natural)   Attacks:   Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3melee  
Damage:   Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Petrifying gaze, poison   Special Qualities:     
Saving Throws  Fortitude: 3  
Reflex: 7  
Will: 6  
Abilities:   Str: 10
Dex: 15
Con: 12
Int: 12
Wis: 13
Cha: 15
Skills:   Bluff +11, Disguise +11, Move Silently +9, Spot +10   Feats:   Point Blank Shot, Precise Shot, Weapon Finesse (snakes)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or covey (2-4)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Double standard   Alignment:   Usually lawful evil  
Advancement:   By character class  

Description:  

Combat

Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).

Poison (Ex): Snakes, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002