Lillend | Size & Type (subtype): | Large Outsider (Chaotic, Good) | Hit Dice: | 7d8+14 (45) | Initiative: | +3 (Dex) | Speed: | 20 ft., fly 70 ft. (average) | Armor Class: | 17 (-1 size, +3 Dex, +5 natural) | Attacks: | Sword +11/+6 melee, tail slap +6 melee | Damage: | Sword 1d8+5, tail slap 2d6+2 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Improved grab, constrict 2d6+5, spells, spell-like abilities, bardic music | Special Qualities: | Poison immunity, fire resistance 20 | Saving Throws | Fortitude: 7 Reflex: 8 Will: 8
| Abilities: | Str: 20 Dex: 17 Con: 15 Int: 14 Wis: 16 Cha: 18 | Skills: | Appraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17 | Feats: | Combat Casting, Extend Spell | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or covey (2-4) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Standard | Alignment: | Always chaotic good | Advancement: | 8-10 HD (Large); 11-21 HD (Huge) |
| Description: |
Lillends speak Celestial, Infernal, Abyssal, and
Common.
Combat
Spells: A lillend casts arcane spells as a
6th-level bard. Save DC is 14 + spell level.
Spell-Like Abilities: 3/day-darkness,
hallucinatory terrain, knock, and light; 1/day-charm person,
speak with animals, and speak with plants. These abilities are as
the spells cast by a 10th-level bard (save DC 14 + spell level).
Bardic Music (Su):A lillend also has the bardic music ability
as a 6th-level bard.
Improved Grab (Ex): To use this ability, the
lillend must hit an opponent of up to Medium-size with its tail
slap attack. If it gets a hold, it can constrict.
Constrict (Ex): A lillend deals 2d6+5 points of
damage with a successful grapple check against opponents of up to
Medium-size. This uses the entire lower portion of its body, so
it cannot take any move actions when constricting, though it can
still attack with its sword.
Fire Resistance (Ex): A lillend is immune to
nonmagical fire and has magic fire resistance 20.
Skills: Lillends receive a +4 racial bonus to
Wilderness Lore checks.
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