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Size & Type (subtype):Large Outsider (Chaotic, Good)Hit Dice:7d8+14 (45)
Initiative:   +3 (Dex)   Speed:   20 ft., fly 70 ft. (average)  
Armor Class:   17 (-1 size, +3 Dex, +5 natural)   Attacks:   Sword +11/+6 melee, tail slap +6 melee  
Damage:   Sword 1d8+5, tail slap 2d6+2   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Improved grab, constrict 2d6+5, spells, spell-like abilities, bardic music   Special Qualities:   Poison immunity, fire resistance 20  
Saving Throws  Fortitude: 7  
Reflex: 8  
Will: 8  
Abilities:   Str: 20
Dex: 17
Con: 15
Int: 14
Wis: 16
Cha: 18
Skills:   Appraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17   Feats:   Combat Casting, Extend Spell  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or covey (2-4)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Standard   Alignment:   Always chaotic good  
Advancement:   8-10 HD (Large); 11-21 HD (Huge)  


Lillends speak Celestial, Infernal, Abyssal, and Common.


Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level.

Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level).

Bardic Music (Su):A lillend also has the bardic music ability as a 6th-level bard.

Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict.

Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.

Fire Resistance (Ex): A lillend is immune to nonmagical fire and has magic fire resistance 20.

Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002