|Size & Type (subtype):||Large Outsider (Chaotic, Good)||Hit Dice:||7d8+14 (45)|
|Initiative: ||+3 (Dex) ||Speed: ||20 ft., fly 70 ft. (average) |
|Armor Class: ||17 (-1 size, +3 Dex, +5 natural) ||Attacks: ||Sword +11/+6 melee, tail slap +6 melee |
|Damage: ||Sword 1d8+5, tail slap 2d6+2 ||Face and Reach: ||5 ft. by 5 ft./10 ft. |
|Special Attacks: ||Improved grab, constrict 2d6+5, spells, spell-like abilities, bardic music ||Special Qualities: ||Poison immunity, fire resistance 20 |
|Saving Throws ||Fortitude: 7 |
|Abilities: ||Str: 20|
|Skills: ||Appraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17 ||Feats: ||Combat Casting, Extend Spell |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or covey (2-4) |
|Challenge Rating: ||7 ||Challenge Rating Value: ||7 |
|Treasure: ||Standard ||Alignment: ||Always chaotic good |
|Advancement: ||8-10 HD (Large); 11-21 HD (Huge) |
Lillends speak Celestial, Infernal, Abyssal, and
Spells: A lillend casts arcane spells as a
6th-level bard. Save DC is 14 + spell level.
Spell-Like Abilities: 3/day-darkness,
hallucinatory terrain, knock, and light; 1/day-charm person,
speak with animals, and speak with plants. These abilities are as
the spells cast by a 10th-level bard (save DC 14 + spell level).
Bardic Music (Su):A lillend also has the bardic music ability
as a 6th-level bard.
Improved Grab (Ex): To use this ability, the
lillend must hit an opponent of up to Medium-size with its tail
slap attack. If it gets a hold, it can constrict.
Constrict (Ex): A lillend deals 2d6+5 points of
damage with a successful grapple check against opponents of up to
Medium-size. This uses the entire lower portion of its body, so
it cannot take any move actions when constricting, though it can
still attack with its sword.
Fire Resistance (Ex): A lillend is immune to
nonmagical fire and has magic fire resistance 20.
Skills: Lillends receive a +4 racial bonus to
Wilderness Lore checks.