Lammasus speak Common, Draconic, and Celestial.
Combat
Spells: A lammasu casts spells as a 7th-level
cleric, choosing from any two of the following domains: Good,
Healing, Knowledge, and Law. Save DC is 13 + spell level.
Magic Circle against Evil (Su): A lammasu has a
continuous magic circle against evil that affects a 20-foot
radius. The aura can be dispelled, but the lammasu can create it
again as a free action on its next turn.
Spell-Like Abilities: 2/day-improved
invisibility; 1/day-dimension door. These abilities are as the
spells cast by a 7th-level sorcerer.
Pounce (Ex): If a lammasu leaps upon a foe during
the first round of combat, it can make a full attack even if it
has already taken a move action.
Rake (Ex): A lammasu that pounces on a creature
can make two rake attacks (+12 melee) with its hind legs for
1d6+3 slashing damage each.
Skills: *Lammasus gain a +2 racial bonus to Spot
checks during daylight hours.
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