Lamia | Size & Type (subtype): | Medium-Size Magical Beast | Hit Dice: | 9d10+9 (58) | Initiative: | +2 (Dex) | Speed: | 60 ft. | Armor Class: | 17 (+2 Dex, +5 natural) | Attacks: | Touch +9 melee; or dagger +11/+6 melee | Damage: | Touch 1 permanent Wisdom drain; or dagger 1d4 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities, Wisdom drain | Special Qualities: | | Saving Throws | Fortitude: 7 Reflex: 8 Will: 7
| Abilities: | Str: 10 Dex: 15 Con: 12 Int: 13 Wis: 15 Cha: 12 | Skills: | Bluff +13, Concentration +11, Hide +14 | Feats: | Dodge, Iron Will, Mobility, Weapon Finesse (dagger) | Climate and Terrain: | Any desert, hill, andunderground | Climate: | cold,temperate,warm | Terrain: | desert,hill,underground | Organization: | Solitary, pair, or gang (2-4) | Challenge Rating: | 6 | Challenge Rating Value: | 6 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | 10-13 HD (Large); 14-27 HD (Huge) |
| Description: |
Combat
Spell-Like Abilities: 1/day-charm person, major
image, mirror image, and suggestion. These abilities are as the
spells cast by a 9th-level sorcerer (save DC 11 + spell level).
Wisdom Drain (Su): By making a successful touch
attack, a lamia permanently drains 1 point of Wisdom. Lamias try
to use this power early in an encounter to make foes more
susceptible to charm person and suggestion.
|
|