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Size & Type (subtype):Medium-Size Magical BeastHit Dice:9d10+9 (58)
Initiative:   +2 (Dex)   Speed:   60 ft.  
Armor Class:   17 (+2 Dex, +5 natural)   Attacks:   Touch +9 melee; or dagger +11/+6 melee  
Damage:   Touch 1 permanent Wisdom drain; or dagger 1d4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, Wisdom drain   Special Qualities:     
Saving Throws  Fortitude: 7  
Reflex: 8  
Will: 7  
Abilities:   Str: 10
Dex: 15
Con: 12
Int: 13
Wis: 15
Cha: 12
Skills:   Bluff +13, Concentration +11, Hide +14   Feats:   Dodge, Iron Will, Mobility, Weapon Finesse (dagger)  
Climate and Terrain:   Any desert, hill, andunderground   Climate:   cold,temperate,warm  
Terrain:   desert,hill,underground   Organization:   Solitary, pair, or gang (2-4)  
Challenge Rating:   6   Challenge Rating Value:   6  
Treasure:   Standard   Alignment:   Usually chaotic evil  
Advancement:   10-13 HD (Large); 14-27 HD (Huge)  



Spell-Like Abilities: 1/day-charm person, major image, mirror image, and suggestion. These abilities are as the spells cast by a 9th-level sorcerer (save DC 11 + spell level).

Wisdom Drain (Su): By making a successful touch attack, a lamia permanently drains 1 point of Wisdom. Lamias try to use this power early in an encounter to make foes more susceptible to charm person and suggestion.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002