Krakens speak Common and Aquan.
Krakens strike their opponents with their barbed tentacles,
then grab and crush with their arms or drag victims into their
Improved Grab (Ex): To use this ability, the kraken must hit
an opponent of up to Huge size with an arm or tentacle attack. If
it gets a hold, it can constrict.
Constrict (Ex): A kraken deals automatic arm or tentacle
damage with a successful grapple check against Huge or smaller
Jet (Ex): A kraken can jet backward once per round as a double
move action, at a speed of 280 feet.
Ink Cloud (Ex): A kraken can emit a cloud of jet-black ink 80
feet high by 80 feet wide by 120 feet long once per minute as a
free action. The cloud provides total concealment, which the
kraken normally uses to escape a losing fight. Creatures within
the cloud suffer the effects of total darkness.
Spell-Like Abilities: 1/day-control weather, control winds,
dominate animal, and resist elements. These abilities are as the
spells cast by a 9th-level druid (save DC 15 + spell level).