Krakens speak Common and Aquan.
Combat
Krakens strike their opponents with their barbed tentacles,
then grab and crush with their arms or drag victims into their
huge jaws.
Improved Grab (Ex): To use this ability, the kraken must hit
an opponent of up to Huge size with an arm or tentacle attack. If
it gets a hold, it can constrict.
Constrict (Ex): A kraken deals automatic arm or tentacle
damage with a successful grapple check against Huge or smaller
creatures.
Jet (Ex): A kraken can jet backward once per round as a double
move action, at a speed of 280 feet.
Ink Cloud (Ex): A kraken can emit a cloud of jet-black ink 80
feet high by 80 feet wide by 120 feet long once per minute as a
free action. The cloud provides total concealment, which the
kraken normally uses to escape a losing fight. Creatures within
the cloud suffer the effects of total darkness.
Spell-Like Abilities: 1/day-control weather, control winds,
dominate animal, and resist elements. These abilities are as the
spells cast by a 9th-level druid (save DC 15 + spell level).
|