|Size & Type (subtype):||Large Elemental (Air)||Hit Dice:||8d8+16 (52)|
|Initiative: ||+8 (+4 Dex, +4 Improved Initiative) ||Speed: ||30 ft., fly 30 ft. (perfect) |
|Armor Class: ||17 (-1 size, +4 Dex, +4 natural) ||Attacks: ||Slam +10/+5 |
|Damage: ||Slam 2d6+6 ||Face and Reach: ||5 ft. by 5 ft./10 ft. |
|Special Attacks: || ||Special Qualities: ||Elemental, natural invisibility, improvedtracking |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 18|
|Skills: ||Listen +11, Move Silently +15, Search +11, Spot +13 ||Feats: ||Combat Reflexes, Improved Initiative, Weapon Focus (slam) |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary |
|Challenge Rating: ||7 ||Challenge Rating Value: ||7 |
|Treasure: ||None ||Alignment: ||Usually neutral |
|Advancement: ||9-12 HD (Large); 13-24 HD (Huge) |
These creatures speak only Auran but can understand Common.
An invisible stalker attacks by using the air itself as a
weapon. It creates a sudden, intense vortex of wind that pounds a
single target on the same plane as the creature.
Invisible stalkers can be killed only when on the Elemental
Plane of Air. When performing tasks elsewhere, they automatically
return to their home plane when they suffer sufficient damage to
Elemental: Immune to poison, sleep, paralysis, and stunning.
Not subject to critical hits.
Natural Invisibility (Su): This ability is constant, allowing
the stalker to remain invisible even when attacking. This ability
is inherent and not subject to the invisibility purge spell.
Improved Tracking (Ex): Invisible stalkers are consummate
trackers and make Spot checks instead of the usual Wilderness
Lore checks to trace a creature's passage.