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Invisible Stalker
Size & Type (subtype):Large Elemental (Air)Hit Dice:8d8+16 (52)
Initiative:   +8 (+4 Dex, +4 Improved Initiative)   Speed:   30 ft., fly 30 ft. (perfect)  
Armor Class:   17 (-1 size, +4 Dex, +4 natural)   Attacks:   Slam +10/+5  
Damage:   Slam 2d6+6   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:      Special Qualities:   Elemental, natural invisibility, improvedtracking  
Saving Throws  Fortitude: 4  
Reflex: 10  
Will: 4  
Abilities:   Str: 18
Dex: 19
Con: 14
Int: 14
Wis: 15
Cha: 11
Skills:   Listen +11, Move Silently +15, Search +11, Spot +13   Feats:   Combat Reflexes, Improved Initiative, Weapon Focus (slam)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   9-12 HD (Large); 13-24 HD (Huge)  

Description:  

These creatures speak only Auran but can understand Common.

Combat

An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense vortex of wind that pounds a single target on the same plane as the creature.

Invisible stalkers can be killed only when on the Elemental Plane of Air. When performing tasks elsewhere, they automatically return to their home plane when they suffer sufficient damage to destroy them.

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Natural Invisibility (Su): This ability is constant, allowing the stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002