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Dragon:White Dragon, Mature adult
Size & Type (subtype):Huge Dragon (Cold)Hit Dice:21d12+105 (241)
Initiative:   +0 (Dex)   Speed:   60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.  
Armor Class:   28 (-2 size, +20 natural)   Attacks:   Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 melee  
Damage:   Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8   Face and Reach:   10 ft. by 20 ft. / 10 ft.  
Special Attacks:   Breath weapon, frightful presence, spells, spell-like abilities   Special Qualities:   Immunities, damage reduction 10/+1, SR 20, cold subtype, icewalking, blindsight, keen senses  
Saving Throws  Fortitude: 17  
Reflex: 12  
Will: 13  
Abilities:   Str: 27
Dex: 10
Con: 21
Int: 12
Wis: 13
Cha: 12
Skills:   Bluff +14, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +21, Scry +14, Search +21, Spellcraft +21, Spot +21   Feats:   Any 6  
Climate and Terrain:   Any cold land and underground   Climate:   cold  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   solitary, pair, or family (1-2 and 2-5 offspring)  
Challenge Rating:   11   Challenge Rating Value:   11  
Treasure:   Double standard   Alignment:   Always chaotic evil  
Advancement:   22-23 HD (Huge)  

Description:  

Breath Weapon (Su): A cone of cold 50x50x50 feet long, every 1d4 rounds; damage 7d6, Reflex half DC 25.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 21 Hit Dice (except for other dragons) within 210 feet of the dragon must succeed at a Will save (DC 21) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 3, gaining bonus spells for a high Charisma score.

Spell-Like Abilities: 3/day-gust of wind and fog cloud. These abilities are as the spells cast by a 7 level sorcerer (save DC 11 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All white dragons are also immune to cold.

Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.

Icewalking (Ex): This ability works like the spider climb spell cast by a 7 level sorcerer, but the surfaces the dragon climbs must be icy. It is always in effect.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 210 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 700 feet.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002