Dragon:Silver Dragon, Great wyrm | Size & Type (subtype): | Colossal Dragon | Hit Dice: | 40d12+400 (660) | Initiative: | +0 (Dex) | Speed: | 40 ft., fly 200 ft. (clumsy) | Armor Class: | 41 (-8 size, +39 natural) | Attacks: | Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 m | Damage: | Bite 4d8+16, claw 4d6+8, wing 2d8+8, tail slap 4d6+24; or crush 4d8+24; or tail sweep 2d8+24 | Face and Reach: | 40 ft. by 80 ft. / 15 ft. | Special Attacks: | Breath weapon, frightful presence, spells, spell-like abilities | Special Qualities: | Immunities, damage reduction 20/+3, SR 32, cloudwalking, blindsight, keen senses | Saving Throws | Fortitude: 32 Reflex: 22 Will: 32
| Abilities: | Str: 43 Dex: 10 Con: 31 Int: 30 Wis: 31 Cha: 30 | Skills: | Bluff +87, Concentration +87, Diplomacy +87, Escape Artist +87, Jump +40, Knowledge (any) +86, Listen +40, Scry +86, Search +40, Spellcraft +40, Spot +40 | Feats: | Any 11 | Climate and Terrain: | Temperate and warm mountains and underground | Climate: | temperate,warm | Terrain: | mountains,underground | Organization: | solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 25 | Challenge Rating Value: | 25 | Treasure: | Double standard | Alignment: | Always lawful good | Advancement: | 41+ HD (Colossal) |
| Description: |
Breath Weapon (Su): Either a cone of cold 70x70x70 feet long
or a cone of paralyzing gas 70x70x70 feet long. It cannot use
either breath weapon until 1d4 rounds later. Cold damage 24d8,
Reflex half DC 39; gas damage Fortitude save (DC 39)
or be paralyzed for 1d6+12 rounds.
Frightful Presence (Ex): The dragon can unsettle foes with its
mere presence whenever it attacks, charges, or flies overhead.
Creatures with fewer than 40 Hit Dice (except for other
dragons) within 360 feet of the dragon must succeed at a
Will save (DC 40) to avoid this fear effect, and remain immune
to that dragon's frightful presence for one day. On a failure,
creatures with 4 or fewer HD become panicked for 4d6 rounds and
those with 5 or more HD become shaken for 4d6 rounds.
Spells: Knows and casts arcane spells as a sorcerer of level
19, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Air, Good, Law, and Sun
domains as arcane spells.
Spell-Like Abilities: 3/day-polymorph self, fog cloud, control
winds; 2/day-feather fall; 1/day-control weather and reverse
gravity. A silver dragon's polymorph self works just like
the spell, except that each use allows only one change, which
lasts until the dragon assumes another form or reverts to its own
(which does not count as a use of this ability). These abilities
are as the spells cast by a 19 level sorcerer
(save DC 20 + spell level).
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All silver dragons are also immune to cold and acid.
Cloudwalking (Su): The dragon can tread on clouds or fog as
though on solid ground. The ability functions continuously but
can be negated or resumed at will.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 360 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 1200 feet.
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