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Size & Type (subtype):Large BeastHit Dice:3d10+9 (25)
Initiative:   +2 (Dex)   Speed:   50 ft., fly 100 ft. (average)  
Armor Class:   15 (-1 size, +2 Dex, +4 natural)   Attacks:   2 claws +5 melee, bite +0 melee  
Damage:   Claw 1d4+4, bite 1d8+2   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:      Special Qualities:     
Saving Throws  Fortitude: 6  
Reflex: 5  
Will: 2  
Abilities:   Str: 18
Dex: 15
Con: 16
Int: 4
Wis: 13
Cha: 8
Skills:   Listen +4, Spot +7*   Feats:     
Climate and Terrain:   Temperate and warm hill and plains   Climate:   temperate,warm  
Terrain:   hill,plains   Organization:   Solitary, pair, or flight (7-12)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-6 HD (Large); 7-9 HD (Huge)  



Hippogriffs dive at their prey and strike with their taloned forelegs. When they cannot dive, they slash with claws and beak.

Skills: *Hippogriffs receive a +4 racial bonus to Spot checks during daylight hours.

Training a Hippogriff

Training a hippogriff as an aerial mount requires a successful Handle Animal check (DC 21 for a young creature, or DC 28 for an adult) and that the creature be willing. Hippogriffs mature at the same rate as horses. Trainers can reduce the DC by 5 and the rearing time by one-half by using a magic bridle enchanted for this purpose.

Hippogriff eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff. Riding a trained hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check.

Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002