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Dragon:Red Dragon, Great wyrm
Size & Type (subtype):Colossal Dragon (Fire)Hit Dice:40d12+400 (660)
Initiative:   +0 (Dex)   Speed:   40 ft., fly 200 ft. (clumsy)  
Armor Class:   41 (-8 size, +39 natural)   Attacks:   Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 m  
Damage:   Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25; or crush 4d8+25; or tail sweep 2d8+25   Face and Reach:   40 ft. by 80 ft. / 15 ft.  
Special Attacks:   Breath weapon, frightful presence, spells, spell-like abilities   Special Qualities:   Immunities, damage reduction 20/+3, SR 32, fire subtype, blindsight, keen senses  
Saving Throws  Fortitude: 32  
Reflex: 22  
Will: 30  
Abilities:   Str: 45
Dex: 10
Con: 31
Int: 26
Wis: 27
Cha: 26
Skills:   Bluff +74, Concentration +74, Diplomacy +73, Escape Artist +73, Jump +40, Knowledge (any) +73, Listen +40, Scry +73, Search +40, Spellcraft +40, Spot +40   Feats:   Any 11  
Climate and Terrain:   Temperate and warm hill, mountains, and underground   Climate:   temperate,warm  
Terrain:   hill,mountains,underground   Organization:   solitary, pair, or family (1-2 and 2-5 offspring)  
Challenge Rating:   25   Challenge Rating Value:   25  
Treasure:   Double standard   Alignment:   Always chaotic evil  
Advancement:   41+ HD (Colossal)  

Description:  

Breath Weapon (Su): A cone of fire 70x70x70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 40.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 40 Hit Dice (except for other dragons) within 360 feet of the dragon must succeed at a Will save (DC 38) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 19, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

Spell-Like Abilities: 12/day-locate object; 3/day-suggestion; 1/day-eyebite and discern location. These abilities are as the spells cast by a 19 level sorcerer (save DC 18 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All red dragons are also immune to fire.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 360 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 1200 feet.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002