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Hell Hound
Size & Type (subtype):Medium-Size Outsider (Evil, Fire, Lawful)Hit Dice:4d8+4 (22)
Initiative:   +5 (+1 Dex, +4 Improved Initiative)   Speed:   40 ft.  
Armor Class:   16 (+1 Dex, +5 natural)   Attacks:   Bite +5 melee  
Damage:   Bite 1d8+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Breath weapon   Special Qualities:   Scent, fire subtype  
Saving Throws  Fortitude: 5  
Reflex: 5  
Will: 4  
Abilities:   Str: 13
Dex: 13
Con: 13
Int: 6
Wis: 10
Cha: 6
Skills:   Hide +11, Listen +5, Move Silently +13, Spot +7*,Wilderness Lore +0*   Feats:   Improved Initiative, Track  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or pack (5-12)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always lawful evil  
Advancement:   5-8 HD (Large)  


Hell hounds do not speak but understand Infernal.


Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it with their fiery breath toward the rest. If the prey doesn't run, the pack closes in. Hell hounds track fleeing prey relentlessly.

Breath Weapon (Su): Cone of fire, 30 feet, every 2d4 rounds; damage 1d4+1, Reflex half DC 13. The fiery breath also ignites any flammable materials within the cone. Hell hounds can use their breath weapon while biting.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Hell hounds receive a +5 racial bonus to Hide and Move Silently checks. *They also receive a +8 racial bonus to Spot checks and Wilderness Lore checks when tracking by scent, due to their keen sense of smell.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002