|Size & Type (subtype):||Medium-Size Outsider (Evil, Fire, Lawful)||Hit Dice:||4d8+4 (22)|
|Initiative: ||+5 (+1 Dex, +4 Improved Initiative) ||Speed: ||40 ft. |
|Armor Class: ||16 (+1 Dex, +5 natural) ||Attacks: ||Bite +5 melee |
|Damage: ||Bite 1d8+1 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Breath weapon ||Special Qualities: ||Scent, fire subtype |
|Saving Throws ||Fortitude: 5 |
|Abilities: ||Str: 13|
|Skills: ||Hide +11, Listen +5, Move Silently +13, Spot +7*,Wilderness Lore +0* ||Feats: ||Improved Initiative, Track |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or pack (5-12) |
|Challenge Rating: ||3 ||Challenge Rating Value: ||3 |
|Treasure: ||None ||Alignment: ||Always lawful evil |
|Advancement: ||5-8 HD (Large) |
Hell hounds do not speak but understand Infernal.
Hell hounds are efficient hunters. A favorite pack tactic is
to surround prey quietly, then attack with one or two hounds,
driving it with their fiery breath toward the rest. If the prey
doesn't run, the pack closes in. Hell hounds track fleeing
Breath Weapon (Su): Cone of fire, 30 feet, every 2d4 rounds;
damage 1d4+1, Reflex half DC 13. The fiery breath also ignites
any flammable materials within the cone. Hell hounds can use
their breath weapon while biting.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Skills: Hell hounds receive a +5 racial bonus to Hide and Move
Silently checks. *They also receive a +8 racial bonus to Spot
checks and Wilderness Lore checks when tracking by scent, due to
their keen sense of smell.