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Dragon:Green Dragon, Great wyrm
Size & Type (subtype):Gargantuan DragonHit Dice:38d12+304 (551)
Initiative:   +0 (Dex)   Speed:   40 ft., fly 200 ft.(clumsy), swim 40 ft.  
Armor Class:   43 (-4 size, +37 natural)   Attacks:   Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 m  
Damage:   Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21   Face and Reach:   20 ft. by 40 ft. / 15 ft.  
Special Attacks:   Breath weapon, frightful presence, spells, spell-like abilities   Special Qualities:   Immunities, damage reduction 20/+2, SR 30, water breathing, blindsight, keen senses  
Saving Throws  Fortitude: 29  
Reflex: 21  
Will: 27  
Abilities:   Str: 39
Dex: 10
Con: 27
Int: 22
Wis: 23
Cha: 22
Skills:   Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Knowledge (any) +57, Listen +38, Scry +57, Search +38, Spellcraft +38, Spot +38   Feats:   Any 10  
Climate and Terrain:   Temperate and warm forest and underground   Climate:   temperate,warm  
Terrain:   forest,underground   Organization:   solitary, pair, or family (1-2 and 2-5 offspring)  
Challenge Rating:   23   Challenge Rating Value:   23  
Treasure:   Double standard   Alignment:   Always lawful evil  
Advancement:   39+ HD (Gargantuan)  

Description:  

Breath Weapon (Su): A cone of corrosive (acid) gas 60x60x60 feet long, every 1d4 rounds; damage 24d6, Reflex half DC 37.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 38 Hit Dice (except for other dragons) within 360 feet of the dragon must succeed at a Will save (DC 35) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 17, gaining bonus spells for a high Charisma score.

Spell-Like Abilities: 3/day-suggestion and dominate person; 1/day-plant growth and command plants. These abilities are as the spells cast by a 17 level sorcerer (save DC 16 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All green dragons are also immune to acid.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 360 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 1200 feet.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002