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Dragon:Green Dragon, Young adult
Size & Type (subtype):Large DragonHit Dice:17d12+68 (178)
Initiative:   +0 (Dex)   Speed:   40 ft., fly 150 ft.(poor), swim 40 ft.  
Armor Class:   25 (-1 size, +16 natural)   Attacks:   Bite +22 melee, 2 Claws +17 melee, 2 Wings +17 melee, 1 Tail slap +17  
Damage:   Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9   Face and Reach:   5 ft. by 10 ft. / 10 ft.  
Special Attacks:   Breath weapon, frightful presence, spells   Special Qualities:   Immunities, damage reduction 5/+1, SR 19, water breathing, blindsight, keen senses  
Saving Throws  Fortitude: 14  
Reflex: 10  
Will: 12  
Abilities:   Str: 23
Dex: 10
Con: 19
Int: 14
Wis: 15
Cha: 14
Skills:   Bluff +15, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +17, Scry +14, Search +17, Spellcraft +17, Spot +17   Feats:   Any 5  
Climate and Terrain:   Temperate and warm forest and underground   Climate:   temperate,warm  
Terrain:   forest,underground   Organization:   solitary or clutch (2-5)  
Challenge Rating:   10   Challenge Rating Value:   10  
Treasure:   Double standard   Alignment:   Always lawful evil  
Advancement:   18-19 HD (Large)  


Breath Weapon (Su): A cone of corrosive (acid) gas 40x40x40 feet long, every 1d4 rounds; damage 10d6, Reflex half DC 22.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 17 Hit Dice (except for other dragons) within 150 feet of the dragon must succeed at a Will save (DC 20) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 3, gaining bonus spells for a high Charisma score.

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All green dragons are also immune to acid.

Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 150 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 500 feet.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002