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Grimlock
Size & Type (subtype):Medium-Size Monstrous HumanoidHit Dice:2d8+2 (11)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   15 (+1 Dex, +4 natural)   Attacks:   Battleaxe +4 melee  
Damage:   Battleaxe 1d8+3   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Blindsight   Special Qualities:   Immunities, scent  
Saving Throws  Fortitude: 1  
Reflex: 4  
Will: 2  
Abilities:   Str: 15
Dex: 13
Con: 13
Int: 10
Wis: 8
Cha: 6
Skills:   Climb +7, Hide +6*, Listen +6, Search +5, Spot +3   Feats:   Alertness  
Climate and Terrain:   Any mountains and underground   Climate:   cold,temperate,warm  
Terrain:   mountains,underground   Organization:   Gang (2-4), pack (10-20), tribe (10-60 plus 1leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 mind flayer or medusa)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   Standard coins; standard goods (gems only); standarditems   Alignment:   Always neutral evil  
Advancement:   By character class  

Description:  

Combat

Blindsight (Ex): Grimlocks can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. Grimlocks are susceptible to sound and scent based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both are negated, the grimlock is effectively blinded.

Immunities (Ex): Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus to Hide checks when in mountains or underground.

Grimlock Characters

Grimlocks favor the barbarian class.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002