|Dragon:Gold Dragon, Young adult|
|Size & Type (subtype):||Huge Dragon (Fire)||Hit Dice:||20d12+100 (230)|
|Initiative: ||+0 (Dex) ||Speed: ||60 ft., fly 200 ft. (poor), swim 60 ft. |
|Armor Class: ||27 (-2 size, +19 natural) ||Attacks: ||Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 melee |
|Damage: ||Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 ||Face and Reach: ||10 ft. by 20 ft. / 10 ft. |
|Special Attacks: ||Breath weapon, frightful presence, spells, spell-like abilities ||Special Qualities: ||Immunities, damage reduction 5/+1, SR 21, fire subtype, water breathing, blindsight, keen senses |
|Saving Throws ||Fortitude: 17 |
|Abilities: ||Str: 31|
|Skills: ||Bluff +24, Concentration +24, Diplomacy +23, Escape Artist +23, Jump +20, Knowledge (any) +23, Listen +20, Scry +23, Search +20, Spellcraft +20, Spot +20 ||Feats: ||Any 6 |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||solitary or clutch (2-5) |
|Challenge Rating: ||13 ||Challenge Rating Value: ||13 |
|Treasure: ||Double standard ||Alignment: ||Always lawful good |
|Advancement: ||21-22 HD (Huge) |
Breath Weapon (Su): Either a cone of fire 50x50x50 feet long
or a cone of weakening gas 50x50x50 feet long. It cannot use
either breath weapon until 1d4 rounds later. Fire damage 10d10,
Reflex half DC 25; gas damage Fortitude save (DC 25)
or take 5 points of temporary Strength damage.
Frightful Presence (Ex): The dragon can unsettle foes with its
mere presence whenever it attacks, charges, or flies overhead.
Creatures with fewer than 20 Hit Dice (except for other
dragons) within 150 feet of the dragon must succeed at a
Will save (DC 24) to avoid this fear effect, and remain immune
to that dragon's frightful presence for one day. On a failure,
creatures with 4 or fewer HD become panicked for 4d6 rounds and
those with 5 or more HD become shaken for 4d6 rounds.
Spells: Knows and casts arcane spells as a sorcerer of level
5, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Law, Luck, and Good domains
domains as arcane spells.
Spell-Like Abilities: 3/day-polymorph self and bless.
A gold dragon's polymorph self works just like the spell, except
that each use allows only one change, which lasts until the
dragon assumes another form or reverts to its own (which does not
count as a use of this ability). These abilities are as the
spells cast by a 5 level sorcerer (save DC 14 +
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All gold dragons are also immune to fire.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Water Breathing (Ex): The dragon can breathe underwater
indefinitely and can freely use its breath weapon, spells, and
other abilities while submerged (the cone of fire becomes a cone
of superheated steam underwater).
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 150 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 500 feet.