|Dragon:Gold Dragon, Very young|
|Size & Type (subtype):||Large Dragon (Fire)||Hit Dice:||11d12+33 (104)|
|Initiative: ||+0 (Dex) ||Speed: ||60 ft., fly 200 ft. (poor), swim 60 ft. |
|Armor Class: ||19 (-1 size, +10 natural) ||Attacks: ||Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee, 1 Tail slap +10 |
|Damage: ||Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7 ||Face and Reach: ||5 ft. by 10 ft. / 10 ft. |
|Special Attacks: ||Breath weapon, spell-like abilities ||Special Qualities: ||Immunities, fire subtype, water breathing, blindsight, keen senses |
|Saving Throws ||Fortitude: 10 |
|Abilities: ||Str: 21|
|Skills: ||Bluff +14, Concentration +13, Diplomacy +13, Escape Artist +13, Jump +11, Knowledge (any) +13, Listen +11, Search +11, Spot +11 ||Feats: ||Any 3 |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||solitary or clutch (2-5) |
|Challenge Rating: ||6 ||Challenge Rating Value: ||6 |
|Treasure: ||Double standard ||Alignment: ||Always lawful good |
|Advancement: ||12-13 HD (Large) |
Breath Weapon (Su): Either a cone of fire 40x40x40 feet long
or a cone of weakening gas 40x40x40 feet long. It cannot use
either breath weapon until 1d4 rounds later. Fire damage 4d10,
Reflex half DC 18; gas damage Fortitude save (DC 18)
or take 2 points of temporary Strength damage.
Spell-Like Abilities: 3/day-polymorph self. A gold
dragon's polymorph self works just like the spell, except
that each use allows only one change, which lasts until the
dragon assumes another form or reverts to its own (which does not
count as a use of this ability). These abilities are as the
spells cast by a 2 level sorcerer (save DC 13 +
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All gold dragons are also immune to fire.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Water Breathing (Ex): The dragon can breathe underwater
indefinitely and can freely use its breath weapon, spells, and
other abilities while submerged (the cone of fire becomes a cone
of superheated steam underwater).
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 60 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 200 feet.