⊕ Show advanced search options ⊖ Hide advanced search
Dragon:Copper Dragon, Very old
Size & Type (subtype):Huge DragonHit Dice:29d12+174 (362)
Initiative:   +0 (Dex)   Speed:   40 ft., fly 150 ft. (poor)  
Armor Class:   36 (-2 size, +28 natural)   Attacks:   Bite +37 melee, 2 Claws +32 melee, 2 Wings +32 melee, 1 Tail slap +32 melee; or 1 Crush +37 melee  
Damage:   Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8   Face and Reach:   10 ft. by 20 ft. / 10 ft.  
Special Attacks:   Breath weapon, frightful presence, spells, spell-like abilities   Special Qualities:   Immunities, damage reduction 15/+2, SR 26, spider climb, blindsight, keen senses  
Saving Throws  Fortitude: 22  
Reflex: 16  
Will: 21  
Abilities:   Str: 31
Dex: 10
Con: 23
Int: 20
Wis: 21
Cha: 20
Skills:   Bluff +39, Concentration +39, Diplomacy +39, Escape Artist +39, Jump +29, Knowledge (any) +38, Listen +29, Scry +38, Search +29, Spellcraft +29, Spot +29   Feats:   Any 8  
Climate and Terrain:   Temperate and warm desert, hill, mountains, and underground   Climate:   temperate,warm  
Terrain:   desert,hill,mountains,underground   Organization:   solitary, pair, or family (1-2 and 2-5 offspring)  
Challenge Rating:   19   Challenge Rating Value:   19  
Treasure:   Double standard   Alignment:   Always chaotic good  
Advancement:   30-31 HD (Huge)  


Breath Weapon (Su): Either a line of acid 5 feet high, 5 feet wide, and 5x5x100 feet long or a cone of slow gas 50x50x50 feet long. It cannot use either breath weapon until 1d4 rounds later. Acid damage 18d4, Reflex half DC 30; gas damage Fortitude save (DC 30) or be slowed for 1d6+9 rounds.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 29 Hit Dice (except for other dragons) within 270 feet of the dragon must succeed at a Will save (DC 29) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 13, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

Spell-Like Abilities: 2/day-stone shape; 1/day-transmute rock to mud or mud to rock. These abilities are as the spells cast by a 13 level sorcerer (save DC 15 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All copper dragons are also immune to acid.

Spider Climb (Ex): The dragon can climb on stone surfaces as though using the spider climb spell cast by a 13 level sorcerer.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 270 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 900 feet.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002