|Dragon:Copper Dragon, Old|
|Size & Type (subtype):||Huge Dragon||Hit Dice:||26d12+130 (299)|
|Initiative: ||+0 (Dex) ||Speed: ||40 ft., fly 150 ft. (poor) |
|Armor Class: ||33 (-2 size, +25 natural) ||Attacks: ||Bite +33 melee, 2 Claws +28 melee, 2 Wings +28 melee, 1 Tail slap +28 melee; or 1 Crush +33 melee |
|Damage: ||Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 ||Face and Reach: ||10 ft. by 20 ft. / 10 ft. |
|Special Attacks: ||Breath weapon, frightful presence, spells, spell-like abilities ||Special Qualities: ||Immunities, damage reduction 10/+1, SR 25, spider climb, blindsight, keen senses |
|Saving Throws ||Fortitude: 20 |
|Abilities: ||Str: 29|
|Skills: ||Bluff +31, Concentration +31, Diplomacy +30, Escape Artist +30, Jump +26, Knowledge (any) +30, Listen +26, Scry +30, Search +26, Spellcraft +26, Spot +26 ||Feats: ||Any 7 |
|Climate and Terrain: ||Temperate and warm desert, hill, mountains, and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,hill,mountains,underground ||Organization: ||solitary, pair, or family (1-2 and 2-5 offspring) |
|Challenge Rating: ||18 ||Challenge Rating Value: ||18 |
|Treasure: ||Double standard ||Alignment: ||Always chaotic good |
|Advancement: ||27-28 HD (Huge) |
Breath Weapon (Su): Either a line of acid 5 feet high,
5 feet wide, and 5x5x100 feet long or a cone of slow gas
50x50x50 feet long. It cannot use either breath weapon until 1d4
rounds later. Acid damage 16d4, Reflex half DC 28;
gas damage Fortitude save (DC 28) or be slowed for
Frightful Presence (Ex): The dragon can unsettle foes with its
mere presence whenever it attacks, charges, or flies overhead.
Creatures with fewer than 26 Hit Dice (except for other
dragons) within 240 feet of the dragon must succeed at a
Will save (DC 27) to avoid this fear effect, and remain immune
to that dragon's frightful presence for one day. On a failure,
creatures with 4 or fewer HD become panicked for 4d6 rounds and
those with 5 or more HD become shaken for 4d6 rounds.
Spells: Knows and casts arcane spells as a sorcerer of level
11, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Chaos, Earth, and Trickery
domains as arcane spells.
Spell-Like Abilities: 2/day-stone shape; 1/day-transmute rock
to mud or mud to rock. These abilities are as the spells cast by
a 11 level sorcerer (save DC 14 + spell level).
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All copper dragons are also immune to acid.
Spider Climb (Ex): The dragon can climb on stone surfaces as
though using the spider climb spell cast by a 11 level sorcerer.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 240 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 800 feet.