Grick | Size & Type (subtype): | Medium-Size Aberration | Hit Dice: | 2d8 (9) | Initiative: | +2 (Dex) | Speed: | 30 ft., climb 20 ft. | Armor Class: | 16 (+2 Dex, +4 natural) | Attacks: | 4 tentacle rakes +3 melee, bite -2 melee | Damage: | Tentacle rake 1d4+2, bite 1d3+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Scent, damage reduction 15/+1 | Saving Throws | Fortitude: 0 Reflex: 2 Will: 5
| Abilities: | Str: 14 Dex: 14 Con: 11 Int: 3 Wis: 14 Cha: 5 | Skills: | Climb +10, Hide +4*, Listen +7, Spot +7 | Feats: | Alertness | Climate and Terrain: | Underground | Climate: | cold,temperate,warm | Terrain: | underground | Organization: | Solitary or cluster (2-4) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | 1/10 coins; 50% goods; 50% items | Alignment: | Usually neutral | Advancement: | 3-4 HD (Medium-size); 5-6 HD (Large) |
| Description: |
Combat
They hunt by holing up near high-traffic areas, using their
natural coloration to blend into convenient shadows. When prey
(virtually anything that moves) ventures near, they lash out with
their tentacles. A grick's rubbery body seems to shed blows
of any kind. Its jaws are relatively small and weak compared to
its body mass, so rather than consume its kill immediately, the
grick normally drags its victim back to its lair to be eaten at
its leisure.
Skills: *Their coloration affords gricks a +8 racial bonus to
Hide checks when in natural rocky areas.
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