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Dragon:Bronze Dragon, Old
Size & Type (subtype):Huge DragonHit Dice:27d12+162 (337)
Initiative:   +0 (Dex)   Speed:   40 ft., fly 150 ft.(poor), swim 60 ft.  
Armor Class:   34 (-2 size, +26 natural)   Attacks:   Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 melee  
Damage:   Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8   Face and Reach:   10 ft. by 20 ft. / 10 ft.  
Special Attacks:   Breath weapon, frightful presence, spells, spell-like abilities   Special Qualities:   Immunities, damage reduction 10/+1, SR 25, water breathing, blindsight, keen senses  
Saving Throws  Fortitude: 21  
Reflex: 15  
Will: 21  
Abilities:   Str: 31
Dex: 10
Con: 23
Int: 22
Wis: 23
Cha: 22
Skills:   Bluff +41, Concentration +41, Diplomacy +41, Escape Artist +40, Knowledge (any) +40, Listen +27, Scry +40, Search +27, Spellcraft +27, Spot +27   Feats:   Any 7  
Climate and Terrain:   Temperate and warm aquatic and underground   Climate:   temperate,warm  
Terrain:   aquatic,underground   Organization:   solitary, pair, or family (1-2 and 2-5 offspring)  
Challenge Rating:   18   Challenge Rating Value:   18  
Treasure:   Double standard   Alignment:   Always lawful good  
Advancement:   28-29 HD (Huge)  

Description:  

Breath Weapon (Su): Either a line of lightning 5 feet high, 5 feet wide, and 5x5x100 feet long or a cone of repulsion gas 50x50x50 feet long. It cannot use either breath weapon until 1d4 rounds later. Lightning damage 16d6, Reflex half DC 29; gas damage Will save (DC 29) or be compelled to do nothing but move away from the dragon for 1d6+8 rounds. This is a mind-influencing compulsion enchantment.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 27 Hit Dice (except for other dragons) within 240 feet of the dragon must succeed at a Will save (DC 29) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 11, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

Spell-Like Abilities: At will - speak with animals; 3/day-create food and water, polymorph self, fog cloud, detect thoughts. A bronze dragon's polymorph self ability works just like the spell, except that each use allows only one change, which lasts until the dragon assumes another form or reverts to its own (which does not count as a use of this ability). These abilities are as the spells cast by a 11 level sorcerer (save DC 16 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All bronze dragons are also immune to electricity.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 240 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 800 feet.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002