Gray Render | Size & Type (subtype): | Large Beast | Hit Dice: | 10d10+70 (125) | Initiative: | +0 | Speed: | 30 ft. | Armor Class: | 19 (-1 size, +10 natural) | Attacks: | Bite +12 melee, 2 claws +7 melee | Damage: | Bite 2d6+6, claw 1d6+3 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Improved grab, rend 3d6+9 | Special Qualities: | Scent | Saving Throws | Fortitude: 14 Reflex: 7 Will: 4
| Abilities: | Str: 23 Dex: 10 Con: 24 Int: 3 Wis: 12 Cha: 8 | Skills: | Hide +7, Spot +8 | Feats: | | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | None | Alignment: | Usually neutral | Advancement: | 11-15 HD (Large); 16-30 HD (Huge) |
| Description: |
Combat
A gray render attacks to kill, whether to bring down prey or
to protect itself or those it has adopted. When hunting, it
sometimes attempts to hide and wait for prey to wander close.
Improved Grab (Ex): To use this ability, the gray render must
hit with its bite attack.
Rend (Ex): A gray render that gets a hold latches onto the
opponent's body and tears the flesh. This attack
automatically deals 3d6+9 points of damage.
Skills: Gray renders receive a +4 racial bonus to Spot checks
due to their six keen eyes.
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