|Dragon:Brass Dragon, Great wyrm|
|Size & Type (subtype):||Gargantuan Dragon (Fire)||Hit Dice:||37d12+296 (536)|
|Initiative: ||+0 (Dex) ||Speed: ||60 ft., fly 250 ft. (clumsy), burrow 30 ft. |
|Armor Class: ||42 (-4 size, +36 natural) ||Attacks: ||Bite +46 melee, 2 Claws +41 melee, 2 Wings +41 melee, 1 Tail slap +41 melee; or 1 Crush +46 melee; or 1 Tail sweep +46 m |
|Damage: ||Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 ||Face and Reach: ||20 ft. by 40 ft. / 15 ft. |
|Special Attacks: ||Breath weapon, frightful presence, spells, spell-like abilities ||Special Qualities: ||Immunities, damage reduction 20/+3, SR 30, fire subtype, blindsight, keen senses |
|Saving Throws ||Fortitude: 28 |
|Abilities: ||Str: 37|
|Skills: ||Bluff +50, Concentration +50, Diplomacy +49, Escape Artist +49, Knowledge (any) +49, Listen +37, Scry +49, Search +37, Spellcraft +37, Spot +37 ||Feats: ||Any 10 |
|Climate and Terrain: ||Temperate and warm desert, plains, and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,plains,underground ||Organization: ||solitary, pair, or family (1-2 and 2-5 offspring) |
|Challenge Rating: ||22 ||Challenge Rating Value: ||22 |
|Treasure: ||Double standard ||Alignment: ||Always chaotic good |
|Advancement: ||38+ HD (Gargantuan) |
Breath Weapon (Su): Either a line of fire 5 feet high, 5 feet
wide, and 5x5x120 feet long or a cone of sleep gas 60x60x60 feet
long. It cannot use either breath weapon until 1d4 rounds later.
Fire damage 12d6, Reflex half DC 36; cone damage Will
save (DC 36) or sleep for 1d6+12 rounds.
Frightful Presence (Ex): The dragon can unsettle foes with its
mere presence whenever it attacks, charges, or flies overhead.
Creatures with fewer than 37 Hit Dice (except for other
dragons) within 360 feet of the dragon must succeed at a
Will save (DC 33) to avoid this fear effect, and remain immune
to that dragon's frightful presence for one day. On a failure,
creatures with 4 or fewer HD become panicked for 4d6 rounds and
those with 5 or more HD become shaken for 4d6 rounds.
Spells: Knows and casts arcane spells as a sorcerer of level
19, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Chaos and Knowledge domains
as arcane spells.
Spell-Like Abilities: At will-speak with animals; 3/day-endure
elements (radius 120 ft.); 1/day-suggestion, control winds, and
control weather. These abilities are as the spells cast by a
19 level sorcerer (save DC 15 + spell level).
Summon Djinni (Sp): This ability works like a summon monster
spell cast by a 19 level sorcerer, except that it summons
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All brass dragons are also immune to fire.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 360 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 1200 feet.