|Dragon:Brass Dragon, Old|
|Size & Type (subtype):||Huge Dragon (Fire)||Hit Dice:||25d12+125 (287)|
|Initiative: ||+0 (Dex) ||Speed: ||60 ft., fly 200 ft. (poor), burrow 30 ft. |
|Armor Class: ||32 (-2 size, +24 natural) ||Attacks: ||Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 melee |
|Damage: ||Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 ||Face and Reach: ||10 ft. by 20 ft. / 10 ft. |
|Special Attacks: ||Breath weapon, frightful presence, spells, spell-like abilities ||Special Qualities: ||Immunities, damage reduction 10/+1, SR 24, fire subtype, blindsight, keen senses |
|Saving Throws ||Fortitude: 19 |
|Abilities: ||Str: 29|
|Skills: ||Bluff +25, Concentration +25, Diplomacy +25, Escape Artist +25, Knowledge (any) +25, Listen +25, Scry +25, Search +25, Spellcraft +25, Spot +25 ||Feats: ||Any 7 |
|Climate and Terrain: ||Temperate and warm desert, plains, and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,plains,underground ||Organization: ||solitary, pair, or family (1-2 and 2-5 offspring) |
|Challenge Rating: ||16 ||Challenge Rating Value: ||16 |
|Treasure: ||Double standard ||Alignment: ||Always chaotic good |
|Advancement: ||26-27 HD (Huge) |
Breath Weapon (Su): Either a line of fire 5 feet high, 5 feet
wide, and 5x5x100 feet long or a cone of sleep gas 50x50x50 feet
long. It cannot use either breath weapon until 1d4 rounds later.
Fire damage 8d6, Reflex half DC 27; cone damage Will
save (DC 27) or sleep for 1d6+8 rounds.
Frightful Presence (Ex): The dragon can unsettle foes with its
mere presence whenever it attacks, charges, or flies overhead.
Creatures with fewer than 25 Hit Dice (except for other
dragons) within 240 feet of the dragon must succeed at a
Will save (DC 25) to avoid this fear effect, and remain immune
to that dragon's frightful presence for one day. On a failure,
creatures with 4 or fewer HD become panicked for 4d6 rounds and
those with 5 or more HD become shaken for 4d6 rounds.
Spells: Knows and casts arcane spells as a sorcerer of level
11, gaining bonus spells for a high Charisma score. Can also
cast cleric spells and those from the Chaos and Knowledge domains
as arcane spells.
Spell-Like Abilities: At will-speak with animals; 3/day-
endure elements (radius 80 ft.); 1/day-suggestion and control winds.
These abilities are as the spells cast by a 11 level sorcerer
(save DC 13 + spell level).
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All brass dragons are also immune to fire.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 240 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 800 feet.