Gorgon | Size & Type (subtype): | Large Magical Beast | Hit Dice: | 8d10+24 (68) | Initiative: | +4 (Improved Initiative) | Speed: | 30 ft. | Armor Class: | 18 (-1 size, +9 natural) | Attacks: | Gore +12 melee | Damage: | Gore 1d8+7 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Breath weapon, trample 1d8+7 | Special Qualities: | Scent | Saving Throws | Fortitude: 9 Reflex: 6 Will: 3
| Abilities: | Str: 21 Dex: 10 Con: 17 Int: 2 Wis: 12 Cha: 9 | Skills: | Listen +8, Spot +8 | Feats: | Alertness, Improved Initiative | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, pack (2-4), or herd (5-13) | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | None | Alignment: | Always neutral | Advancement: | 9-15 HD (Large); 16-24 HD (Huge) |
| Description: |
Combat
Breath Weapon (Su): Turn to stone permanently, cone, 60 feet,
every 1d4 rounds (but no more than five times per day); Fortitude
save (DC 17).
Trample (Ex): A gorgon can trample Small or smaller creatures
for 1d8+7 points of damage. Opponents who do not make attacks of
opportunity against the gorgon can attempt a Reflex save (DC 23)
to halve the damage.
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