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Size & Type (subtype):Large Magical BeastHit Dice:8d10+24 (68)
Initiative:   +4 (Improved Initiative)   Speed:   30 ft.  
Armor Class:   18 (-1 size, +9 natural)   Attacks:   Gore +12 melee  
Damage:   Gore 1d8+7   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Breath weapon, trample 1d8+7   Special Qualities:   Scent  
Saving Throws  Fortitude: 9  
Reflex: 6  
Will: 3  
Abilities:   Str: 21
Dex: 10
Con: 17
Int: 2
Wis: 12
Cha: 9
Skills:   Listen +8, Spot +8   Feats:   Alertness, Improved Initiative  
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, pack (2-4), or herd (5-13)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   9-15 HD (Large); 16-24 HD (Huge)  



Breath Weapon (Su): Turn to stone permanently, cone, 60 feet, every 1d4 rounds (but no more than five times per day); Fortitude save (DC 17).

Trample (Ex): A gorgon can trample Small or smaller creatures for 1d8+7 points of damage. Opponents who do not make attacks of opportunity against the gorgon can attempt a Reflex save (DC 23) to halve the damage.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002