|Dragon:Blue Dragon, Very young|
|Size & Type (subtype):||Medium-size Dragon||Hit Dice:||9d12+18 (76)|
|Initiative: ||+0 (Dex) ||Speed: ||40 ft., fly 150 ft. (poor), burrow 20 ft. |
|Armor Class: ||18 (+8 natural) ||Attacks: ||Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee |
|Damage: ||Bite 1d8+2, claw 1d6+1, wing 1d4+1 ||Face and Reach: ||5 ft. by 5 ft. / 5 ft. |
|Special Attacks: ||Breath weapon, spell-like abilities ||Special Qualities: ||Immunities, blindsight, keen senses |
|Saving Throws ||Fortitude: 8 |
|Abilities: ||Str: 15|
|Skills: ||Bluff +6, Concentration +6, Diplomacy +5, Escape Artist +5, Knowledge (any) +5, Listen +9, Search +9, Spot +9 ||Feats: ||Any 3 |
|Climate and Terrain: ||Temperate and warm desert and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,underground ||Organization: ||solitary or clutch (2-5) |
|Challenge Rating: ||3 ||Challenge Rating Value: ||3 |
|Treasure: ||Double standard ||Alignment: ||Always lawful evil |
|Advancement: ||10-11 HD (Medium-size) |
Breath Weapon (Su): Line of lightning 5 feet high, 5 feet wide,
and 5x5x60 feet long, every 1d4 rounds; damage 4d8,
Reflex half DC 16; effective both on the surface and
Create/Destroy Water (Sp): The dragon can use this ability
three times per day. It works like the create water spell (as by
a 2 level sorcerer), except that the dragon can decide to
destroy water instead of creating it, which automatically spoils
unattended liquids containing water. Magic items (such as potions)
and items in a creature's possession must succeed at a Will
save (DC 14) or be ruined.
Immunities (Ex): All dragons are immune to sleep and paralysis
effects. All blue dragons are also immune to electricity.
Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly
hearing and scent, but also by noticing vibration and other environmental
clues) with a range of 60 feet.
Keen Senses (Ex): Sees four times as well a human in low-light
conditions and twice as well in normal light. It also has darkvision
with a range of 200 feet.