|Size & Type (subtype):||Medium-Size Humanoid (Gnoll)||Hit Dice:||2d8+2 (11)|
|Initiative: ||+0 ||Speed: ||20 ft. (scale mail), base 30 ft. |
|Armor Class: ||17 (+1 natural, +4 scale, +2 large shield) ||Attacks: ||Battleaxe +3 melee; or shortbow +1 ranged |
|Damage: ||Battleaxe 1d8+2; or shortbow 1d6 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: || ||Special Qualities: ||Darkvision 60 ft. |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 15|
|Skills: ||Listen +3, Spot +3 ||Feats: ||Power Attack |
|Climate and Terrain: ||Temperate or warm land and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls) |
|Challenge Rating: ||1 ||Challenge Rating Value: ||1 |
|Treasure: ||Standard ||Alignment: ||Usually chaotic evil |
|Advancement: ||By character class |
Gnolls speak Gnoll and sometimes Goblin or Orc.
Because of its armor and shield, a gnoll's Hide score is
-6, which means gnolls always take special care to seek favorable
conditions when laying ambushes (such as darkness, heavy cover,
or some other form of concealment).
A gnoll's favored class is ranger.