Gnoll | Size & Type (subtype): | Medium-Size Humanoid (Gnoll) | Hit Dice: | 2d8+2 (11) | Initiative: | +0 | Speed: | 20 ft. (scale mail), base 30 ft. | Armor Class: | 17 (+1 natural, +4 scale, +2 large shield) | Attacks: | Battleaxe +3 melee; or shortbow +1 ranged | Damage: | Battleaxe 1d8+2; or shortbow 1d6 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Darkvision 60 ft. | Saving Throws | Fortitude: 4 Reflex: 0 Will: 0
| Abilities: | Str: 15 Dex: 10 Con: 13 Int: 8 Wis: 11 Cha: 8 | Skills: | Listen +3, Spot +3 | Feats: | Power Attack | Climate and Terrain: | Temperate or warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | Standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Gnolls speak Gnoll and sometimes Goblin or Orc.
Combat
Because of its armor and shield, a gnoll's Hide score is
-6, which means gnolls always take special care to seek favorable
conditions when laying ambushes (such as darkness, heavy cover,
or some other form of concealment).
Gnoll Characters
A gnoll's favored class is ranger.
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