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Gnoll
Size & Type (subtype):Medium-Size Humanoid (Gnoll)Hit Dice:2d8+2 (11)
Initiative:   +0   Speed:   20 ft. (scale mail), base 30 ft.  
Armor Class:   17 (+1 natural, +4 scale, +2 large shield)   Attacks:   Battleaxe +3 melee; or shortbow +1 ranged  
Damage:   Battleaxe 1d8+2; or shortbow 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Darkvision 60 ft.  
Saving Throws  Fortitude: 4  
Reflex: 0  
Will: 0  
Abilities:   Str: 15
Dex: 10
Con: 13
Int: 8
Wis: 11
Cha: 8
Skills:   Listen +3, Spot +3   Feats:   Power Attack  
Climate and Terrain:   Temperate or warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   Standard   Alignment:   Usually chaotic evil  
Advancement:   By character class  

Description:  

Gnolls speak Gnoll and sometimes Goblin or Orc.

Combat

Because of its armor and shield, a gnoll's Hide score is -6, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, heavy cover, or some other form of concealment).

Gnoll Characters

A gnoll's favored class is ranger.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002