Zombie:Large Zombie | Size & Type (subtype): | Large Undead | Hit Dice: | 4d12+3 (29) | Initiative: | -1 (Dex) | Speed: | 40 ft. | Armor Class: | 11 (-1 size, -1 Dex, +3 natural) | Attacks: | Slam +4 melee | Damage: | Slam 1d8+4 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | | Special Qualities: | Undead, partial actions only | Saving Throws | Fortitude: 1 Reflex: 0 Will: 4
| Abilities: | Str: 17 Dex: 8 Con: Int: Wis: 10 Cha: 1 | Skills: | | Feats: | Toughness | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-5), squad (6-10), or mob (11-20) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | None | Alignment: | Always neutral | Advancement: | 5-7 HD (Large) |
| Description: |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can
perform only partial actions. Thus they can move or attack, but
can only do both if they charge (a partial charge).
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