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Zombie:Medium Zombie
Size & Type (subtype):Medium-Size UndeadHit Dice:2d12+3 (16)
Initiative:   -1 (Dex)   Speed:   30 ft.  
Armor Class:   11 (-1 Dex, +2 natural)   Attacks:   Slam +2 melee  
Damage:   Slam 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Undead, partial actions only  
Saving Throws  Fortitude: 0  
Reflex: -1  
Will: 3  
Abilities:   Str: 13
Dex: 8
Wis: 10
Cha: 1
Skills:      Feats:   Toughness  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Gang (2-5), squad (6-10), or mob (11-20)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3 HD (Medium-size)  


Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002