Yuan-ti:Abomination | Size & Type (subtype): | Large Monstrous Humanoid | Hit Dice: | 9d8+27 (67) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 30 ft., climb 20 ft., swim 20 ft. | Armor Class: | 20 (-1 size, +1 Dex, +10 natural); or 21 (-1 size, +1 Dex, +10 natural, +1 | Attacks: | Masterwork falchion +13/+8 melee (human arms) (or bite +12 melee if snake-headed); or master- work mighty composite long | Damage: | Masterwork falchion 2d4+6, bite 2d6+6 and poison; or masterwork mighty composite longbow (+2) 1d8+2 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Spell-like abilities, psionics, improved grab (if snake-headed), constrict 1d6+6 | Special Qualities: | SR 16 | Saving Throws | Fortitude: 6 Reflex: 7 Will: 10
| Abilities: | Str: 19 Dex: 13 Con: 17 Int: 18 Wis: 18 Cha: 16 | Skills: | Concentration +11, 2 Craft (any two) or Knowledge (any two) +9, Hide +9*, Listen +15, Spot +15 | Feats: | Alertness, Blind-Fight, Dodge, Expertise, Improved Initiative | Climate and Terrain: | Warm forest and underground | Climate: | warm | Terrain: | forest,underground | Organization: | Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations) | Challenge Rating: | 7 | Challenge Rating Value: | 7 | Treasure: | Double standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Yuan-ti abominations are all snake (01-50 on d%) or have a
single human feature, either a head (51-75) or arms (76-00).
Yuan-ti speak their own language, plus Common, Draconic, and
Abyssal.
Improved Grab (Ex): To use this ability, a snake-headed
abomination must hit with its bite attack. If it gets a hold, it
can constrict.
Constrict (Ex): An abomination deals 1d6+6 points of damage
with a successful grapple check (using the bite attack bonus if
snake-headed) against Large or smaller creatures.
Spell-Like Abilities: (Human-headed) 1/day-animal trance,
cause fear, deeper darkness, entangle, neutralize poison,
suggestion, and polymorph other. These abilities are as the
spells cast by an 8th-level sorcerer (save DC 13 + spell level).
Psionics (Sp): All yuan-ti can produce the following effects
at will:
- Detect Poison: As the spell cast by a 6th-level sorcerer.
- Alternate Form: The yuan-ti can assume the form of a Tiny
to Large viper. This ability is similar to a shapchange
spell cast by a 19th-level sorcerer but allows only viper
forms. If the yuan-ti has a poisonous bite of its own, it
uses its own or the viper's poison, whichever is
more potent.
- Chameleon Power: The yuan-ti can change the coloration of
itself and its equipment to match its surroundings.
- Produce Acid: The yuan-ti can exude acid from its body,
dealing 1d6 points of damage to anything it touches. The
acid becomes inert when it leaves the yuan-ti's
body.
- Aversion: The yuan-ti creates a compulsion effect
targeting one creature within 30 feet. The subject must
succeed at a Will save (DC 17) or gain an aversion to
snakes for 10 minutes. Affected subjects must stay at
least 20 feet from any snake or yuan-ti, alive or dead;
if already within 20 feet, they move away. A subject can
overcome the compulsion by succeeding at another DC 17
Will save, but still suffers deep anxiety. This causes a
-4 reduction to Dexterity until the effect wears off or
the subject is no longer within 20 feet of a snake or
yuan-ti. This ability is otherwise similar to antipathy
as cast by a 16th-level sorcerer.
Poison (Ex): Halfbloods and abominations with snake heads
only-bite, Fortitude save (DC 17); initial and secondary damage
1d6 temporary Constitution.
Skills: *Yuan-ti using chameleon power receive a +8
circumstance bonus to Hide checks.
Yuan-ti Abomination Characters
The favored class for yuan-ti abominations is cleric.
Yuan-ti clerics can choose any two of the following domains: Chaos,
Evil, Destruction, and Plant.
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