Yuan-ti:Halfblood | Size & Type (subtype): | Medium-Size Monstrous Humanoid | Hit Dice: | 7d8+7 (38) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 30 ft. | Armor Class: | 16 (+1 Dex, +1 natural, +2 leather, +2 masterwork large shield) | Attacks: | Masterwork scimitar +10/+5 melee (and bite if snake-headed +4 melee); or masterwork mighty composite longbow (+2) with m | Damage: | Masterwork scimitar 1d6+2, bite 1d6+1 and poison; or masterwork mighty composite longbow (+2) 1d8+2 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities, psionics | Special Qualities: | SR 16 | Saving Throws | Fortitude: 3 Reflex: 6 Will: 9
| Abilities: | Str: 15 Dex: 13 Con: 13 Int: 18 Wis: 18 Cha: 16 | Skills: | Concentration +11, Craft (any two) or Knowledge (any two) +9, Hide +8*, Listen +15, Spot +15 | Feats: | Alertness, Blind-Fight, Dodge, Expertise, Improved Initiative | Climate and Terrain: | Warm forest and underground | Climate: | warm | Terrain: | forest,underground | Organization: | Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | Double standard | Alignment: | Usually chaotic evil | Advancement: | By character class |
| Description: |
Yuan-ti speak their own language, plus Common, Draconic,
and Abyssal.
Yuan-Ti Halfblood Features
Halfblood Features (Ex): Yuanti halfbloods have certain
snake-like features to their anatomy. Roll twice on the following
list, ignoring duplicate or contradictory results:
- 1 - Snake head: Bite damage 1d6 and poison (save DC 14;
initial and secondary damage 1d6 temporary Constitution)
- 2 - Flexible torso: +1 racial bonus to Reflex saves
- 3 - No legs, snake tail: Speed 20 ft., climb 15 ft.,
swim 15 ft; can constrict Medium-size or smaller creatures for
1d6+3 damage
- 4 - Snakes instead of arms: Gains 2 bite attacks (1d4 arms
damage and poison as above)
- 5 - Scales instead of skin: +4 natural armor
- 6 - Legs and snake tail: Speed 30 ft., swim 15 ft.; can
constrict Small or smaller creatures for 1d4+3 damage
Spell-Like Abilities: (If human-headed) 1/day-animal trance,
cause fear, deeper darkness, entangle, neutralize poison,
suggestion, and polymorph other. These abilities are as the
spells cast by an 8th-level sorcerer (save DC 13 + spell level).
Psionics (Sp): All yuan-ti can produce the following effects
at will:
- Detect Poison: As the spell cast by a 6th-level sorcerer.
- Alternate Form: The yuan-ti can assume the form of a Tiny
to Large viper. This ability is similar to a shapchange
spell cast by a 19th-level sorcerer but allows only viper
forms. If the yuan-ti has a poisonous bite of its own, it
uses its own or the viper's poison, whichever is
more potent.
- Chameleon Power: The yuan-ti can change the coloration of
itself and its equipment to match its surroundings.
- Produce Acid: The yuan-ti can exude acid from its body,
dealing 1d6 points of damage to anything it touches. The
acid becomes inert when it leaves the yuan-ti's
body.
- Aversion: The yuan-ti creates a compulsion effect
targeting one creature within 30 feet. The subject must
succeed at a Will save (DC 17) or gain an aversion to
snakes for 10 minutes. Affected subjects must stay at
least 20 feet from any snake or yuan-ti, alive or dead;
if already within 20 feet, they move away. A subject can
overcome the compulsion by succeeding at another DC 17
Will save, but still suffers deep anxiety. This causes a
-4 reduction to Dexterity until the effect wears off or
the subject is no longer within 20 feet of a snake or
yuan-ti. This ability is otherwise similar to antipathy
as cast by a 16th-level sorcerer.
Poison (Ex): Halfbloods and abominations with snake heads
only-bite, Fortitude save (DC 17); initial and secondary damage
1d6 temporary Constitution.
Skills: *Yuan-ti using chameleon power receive a +8
circumstance bonus to Hide checks.
Yuan-ti Halfblood Characters
The favored class for yuan-ti halfbloods is ranger. Yuan-ti
clerics can choose any two of the following domains: Chaos, Evil,
Destruction, and Plant.
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