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Size & Type (subtype):Small FeyHit Dice:1d6 (3)
Initiative:   +4 (Dex)   Speed:   20 ft., fly 60 ft. (good)  
Armor Class:   16 (+1 size, +4 Dex, +1 natural)   Attacks:   Dagger +5 melee; or composite shortbow +6 ranged  
Damage:   Dagger 1d4-2; or composite shortbow 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, special arrows   Special Qualities:   SR 16, natural invisibility  
Saving Throws  Fortitude: 0  
Reflex: 6  
Will: 4  
Abilities:   Str: 7
Dex: 18
Con: 11
Int: 16
Wis: 15
Cha: 16
Skills:   Bluff +7, Concentration +4, Craft (any one) +7,Escape Artist +8, Heal +6, Hide +12, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8   Feats:   Dodge, Point Blank Shot, Rapid Shot, Weapon Finesse (dagger), Weapon Focus (shortbow)  
Climate and Terrain:   Temperate forest   Climate:   temperate  
Terrain:   forest   Organization:   Gang (2-4), band (6-11), or tribe (20-80)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   No coins; 50% goods; 50% items   Alignment:   Always neutral good  
Advancement:   2-3 HD (Small)  


Natural Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities: 1/day-confusion (the pixie must touch the target), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only), and polymorph self. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).
One pixie in ten can use Otto's irresistible dance once per day as cast by an 8th-level sorcerer.

Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.

  • Memory Loss: An opponent struck by the arrow must succeed at a Fortitude save (DC 15) or lose all memory. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
  • Sleep: Any opponent struck by the arrow, regardless of Hit Dice, must succeed at a Fortitude save (DC 15) or be affected as though by a sleep spell.

Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002