Sprite:Grig | Size & Type (subtype): | Tiny Fey | Hit Dice: | 1/2 d6+1 (2) | Initiative: | +4 (Dex) | Speed: | 20 ft., fly 40 ft. (poor) | Armor Class: | 18 (+2 size, +4 Dex, +2 natural) | Attacks: | Dagger +6 melee; or composite shortbow +6 ranged | Damage: | Dagger 1d4-3; or composite shortbow 1d4 | Face and Reach: | 2 1/2 ft. by 2 1/2 ft./0 ft. | Special Attacks: | Spell-like abilities, fiddle | Special Qualities: | SR 17 | Saving Throws | Fortitude: 1 Reflex: 6 Will: 3
| Abilities: | Str: 5 Dex: 18 Con: 13 Int: 10 Wis: 13 Cha: 14 | Skills: | Craft (any one) +4, Escape Artist +8, Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (dance, +8, fiddle, melody, plus any other one) +6, Search +3, Spot +4 | Feats: | Dodge, Weapon Finesse (dagger) | Climate and Terrain: | Temperate and warm forest | Climate: | temperate,warm | Terrain: | forest | Organization: | Gang (2-4), band (6-11), or tribe (20-80) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | No coins; 50% goods; 50% items | Alignment: | Always neutral good | Advancement: | 1-3 HD (Tiny) |
| Description: |
Spell-Like Abilities: 3/day-change self, entangle,
invisibility (self only), pyrotechnics, and ventriloquism. These
abilities are as the spells cast by a 9th-level sorcerer (save DC
12 + spell level).
Fiddle (Su): One grig in each band carries a tiny, grig-sized
fiddle. When the fiddler plays, any nonsprite within 30 feet of
the instrument must succeed at a Will save (DC 15) or be affected
as though by Otto's irresistible dance as long as the
playing continues.
Skills: All sprites receive a +2 racial bonus to Search, Spot,
and Listen checks. Grigs receive a +8 racial bonus to Jump checks.
*They also receive a +5 racial bonus to Move Silently checks in a
forest setting.
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