Sphinx:Gynosphinx | Size & Type (subtype): | Large Magical Beast | Hit Dice: | 8d10+8 (52) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 40 ft., fly 60 ft. (poor) | Armor Class: | 21 (-1 size, +1 Dex, +11 natural) | Attacks: | 2 claws +11 melee | Damage: | Claw 1d6+4 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Pounce, rake 1d6+2, spell-like abilities | Special Qualities: | | Saving Throws | Fortitude: 7 Reflex: 7 Will: 8
| Abilities: | Str: 19 Dex: 12 Con: 13 Int: 18 Wis: 19 Cha: 19 | Skills: | Concentration +12, Intimidate +13, Listen +17, Spot +17 | Feats: | Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will | Climate and Terrain: | Any warm land | Climate: | warm | Terrain: | desert,forest,hill,marsh,mountains,plains | Organization: | Solitary or covey (2-4) | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | Double standard | Alignment: | Always neutral | Advancement: | 9-12 HD (Large); 13-24 HD (Huge) |
| Description: |
Pounce (Ex): If a sphinx leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two
rake attacks with its hind legs. Attack bonus +11 melee, damage 1d6+2.
Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect
magic, read magic, and see invisibility; 1/day-comprehend
languages, locate object, dispel magic, remove curse, and legend
lore. These abilities are as the spells cast by a 14th-level
sorcerer (save DC 14 + spell level).
Once per week a gynosphinx can create a symbol of death,
discord, insanity, pain, persuasion, sleep, and stunning (one of
each) as the spell cast by an 18th-level sorcerer (save DC 22).
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