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Sphinx:Gynosphinx
Size & Type (subtype):Large Magical BeastHit Dice:8d10+8 (52)
Initiative:   +5 (+1 Dex, +4 Improved Initiative)   Speed:   40 ft., fly 60 ft. (poor)  
Armor Class:   21 (-1 size, +1 Dex, +11 natural)   Attacks:   2 claws +11 melee  
Damage:   Claw 1d6+4   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Pounce, rake 1d6+2, spell-like abilities   Special Qualities:     
Saving Throws  Fortitude: 7  
Reflex: 7  
Will: 8  
Abilities:   Str: 19
Dex: 12
Con: 13
Int: 18
Wis: 19
Cha: 19
Skills:   Concentration +12, Intimidate +13, Listen +17, Spot +17   Feats:   Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will  
Climate and Terrain:   Any warm land   Climate:   warm  
Terrain:   desert,forest,hill,marsh,mountains,plains   Organization:   Solitary or covey (2-4)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   Double standard   Alignment:   Always neutral  
Advancement:   9-12 HD (Large); 13-24 HD (Huge)  

Description:  

Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +11 melee, damage 1d6+2.

Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect magic, read magic, and see invisibility; 1/day-comprehend languages, locate object, dispel magic, remove curse, and legend lore. These abilities are as the spells cast by a 14th-level sorcerer (save DC 14 + spell level).
Once per week a gynosphinx can create a symbol of death, discord, insanity, pain, persuasion, sleep, and stunning (one of each) as the spell cast by an 18th-level sorcerer (save DC 22).

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002