|Size & Type (subtype):||Large Magical Beast||Hit Dice:||8d10+8 (52)|
|Initiative: ||+5 (+1 Dex, +4 Improved Initiative) ||Speed: ||40 ft., fly 60 ft. (poor) |
|Armor Class: ||21 (-1 size, +1 Dex, +11 natural) ||Attacks: ||2 claws +11 melee |
|Damage: ||Claw 1d6+4 ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Pounce, rake 1d6+2, spell-like abilities ||Special Qualities: || |
|Saving Throws ||Fortitude: 7 |
|Abilities: ||Str: 19|
|Skills: ||Concentration +12, Intimidate +13, Listen +17, Spot +17 ||Feats: ||Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will |
|Climate and Terrain: ||Any warm land ||Climate: ||warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains ||Organization: ||Solitary or covey (2-4) |
|Challenge Rating: ||8 ||Challenge Rating Value: ||8 |
|Treasure: ||Double standard ||Alignment: ||Always neutral |
|Advancement: ||9-12 HD (Large); 13-24 HD (Huge) |
Pounce (Ex): If a sphinx leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two
rake attacks with its hind legs. Attack bonus +11 melee, damage 1d6+2.
Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect
magic, read magic, and see invisibility; 1/day-comprehend
languages, locate object, dispel magic, remove curse, and legend
lore. These abilities are as the spells cast by a 14th-level
sorcerer (save DC 14 + spell level).
Once per week a gynosphinx can create a symbol of death,
discord, insanity, pain, persuasion, sleep, and stunning (one of
each) as the spell cast by an 18th-level sorcerer (save DC 22).