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Size & Type (subtype):Large Magical BeastHit Dice:10d10+30 (85)
Initiative:   +0   Speed:   30 ft., fly 60 ft. (poor)  
Armor Class:   20 (-1 size, +11 natural)   Attacks:   Butt +15 melee, 2 claws +10 melee  
Damage:   Butt 2d6+6, claw 1d6+3   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Pounce, rake 1d6+3   Special Qualities:     
Saving Throws  Fortitude: 10  
Reflex: 7  
Will: 3  
Abilities:   Str: 23
Dex: 10
Con: 17
Int: 10
Wis: 11
Cha: 11
Skills:   Intimidate +8, Listen +10, Spot +10   Feats:   Cleave, Flyby Attack, Power Attack  
Climate and Terrain:   Warm forest   Climate:   warm  
Terrain:   forest   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Standard   Alignment:   Always neutral  
Advancement:   11-15 HD (Large); 16-30 HD (Huge)  


Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. Attack bonus +15 melee, damage 1d6+3.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002