|Size & Type (subtype):||Medium-Size Outsider (Chaotic)||Hit Dice:||15d8+45 (112)|
|Initiative: ||+8 (+4 Dex, +4 Improved Initiative) ||Speed: ||30 ft. |
|Armor Class: ||26 (+4 Dex, +12 natural) ||Attacks: ||2 claws +20 melee, bite +18 melee |
|Damage: ||Claw 3d6+5 and stun, bite 2d10+2 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Stun, spell-like abilities, summon slaad ||Special Qualities: ||Fast healing 5, damage reduction 20/+2, resistances, telepathy, alternate form |
|Saving Throws ||Fortitude: 12 |
|Abilities: ||Str: 20|
|Skills: ||Climb +23, Escape Artist +22, Hide +22, Jump +23, Knowledge (any two) +22, Listen +22, Move Silently +22, Search +22, Spot +22 ||Feats: ||Cleave, Improved Initiative, Multiattack, Power Attack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or pair |
|Challenge Rating: ||13 ||Challenge Rating Value: ||13 |
|Treasure: ||Double standard ||Alignment: ||Usually chaotic neutral (sometimes chaotic evil) |
|Advancement: ||16-22 HD (Medium-size); 23-45 HD (Large) |
Stun (Ex): A death slaad can use Stunning Fist as the feat,
three times per day. The save DC is 21.
Spell-Like Abilities: At will: animate objects, circle of
death, chaos hammer, cloak of chaos, deeper darkness, detect
magic, dispel law, fear, finger of death, fireball, fly,
identify, invisibility, magic circle against law, power word
blind, see invisibility, shatter, and word of chaos;
1/day-implosion. These abilities are as the spells cast by an
18th-level sorcerer (save DC 14 + spell level).
Alternate Form (Su): A death slaad can shift between its
natural and any humanoid form at will as a standard action. A
death slaad whose personal treasure includes magic weapons will
use these when in humanoid form.
A death slaad remains in humanoid form indefinitely. The
ability is otherwise similar to polymorph self cast by a
Summon Slaad (Sp): Twice per day a death slaad can attempt to
summon 1-2 red or blue slaadi with a 40% chance of success, or
1-2 green slaadi with a 20% chance of success. This is much as
though casting a summon monster spell. Summoned creatures automatically
return whence they came after 1 hour. A slaad that has just been
summoned cannot use its own summon ability for 1 hour.
Resistances (Ex): All slaadi have acid, cold, electricity,
fire, and sonic resistance 5.
Telepathy (Su): Death slaadi can communicate telepathically
with any creature within 100 feet that has a language.
Slaadi rarely have the focus to devote themselves to a
character class. The most powerful death slaadi take on evil
aspects and train as rogues to take the assassin class.