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Slaad:Death Slaad
Size & Type (subtype):Medium-Size Outsider (Chaotic)Hit Dice:15d8+45 (112)
Initiative:   +8 (+4 Dex, +4 Improved Initiative)   Speed:   30 ft.  
Armor Class:   26 (+4 Dex, +12 natural)   Attacks:   2 claws +20 melee, bite +18 melee  
Damage:   Claw 3d6+5 and stun, bite 2d10+2   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Stun, spell-like abilities, summon slaad   Special Qualities:   Fast healing 5, damage reduction 20/+2, resistances, telepathy, alternate form  
Saving Throws  Fortitude: 12  
Reflex: 13  
Will: 13  
Abilities:   Str: 20
Dex: 18
Con: 17
Int: 18
Wis: 18
Cha: 18
Skills:   Climb +23, Escape Artist +22, Hide +22, Jump +23, Knowledge (any two) +22, Listen +22, Move Silently +22, Search +22, Spot +22   Feats:   Cleave, Improved Initiative, Multiattack, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   13   Challenge Rating Value:   13  
Treasure:   Double standard   Alignment:   Usually chaotic neutral (sometimes chaotic evil)  
Advancement:   16-22 HD (Medium-size); 23-45 HD (Large)  

Description:  

Stun (Ex): A death slaad can use Stunning Fist as the feat, three times per day. The save DC is 21.

Spell-Like Abilities: At will: animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, detect magic, dispel law, fear, finger of death, fireball, fly, identify, invisibility, magic circle against law, power word blind, see invisibility, shatter, and word of chaos; 1/day-implosion. These abilities are as the spells cast by an 18th-level sorcerer (save DC 14 + spell level).

Alternate Form (Su): A death slaad can shift between its natural and any humanoid form at will as a standard action. A death slaad whose personal treasure includes magic weapons will use these when in humanoid form.
A death slaad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 15th-level sorcerer.

Summon Slaad (Sp): Twice per day a death slaad can attempt to summon 1-2 red or blue slaadi with a 40% chance of success, or 1-2 green slaadi with a 20% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Telepathy (Su): Death slaadi can communicate telepathically with any creature within 100 feet that has a language.

Slaadi Characters

Slaadi rarely have the focus to devote themselves to a character class. The most powerful death slaadi take on evil aspects and train as rogues to take the assassin class.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002