Slaad:Gray Slaad | Size & Type (subtype): | Medium-Size Outsider (Chaotic) | Hit Dice: | 10d8+30 (75) | Initiative: | +1 (Dex) | Speed: | 30 ft. | Armor Class: | 22 (+1 Dex, +11 natural) | Attacks: | 2 claws +14 melee, bite +12 melee | Damage: | Claw 2d4+4, bite 2d8+2 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities, summon slaad | Special Qualities: | Fast healing 5, damage reduction 10/+1, resistances, alternate form | Saving Throws | Fortitude: 10 Reflex: 8 Will: 9
| Abilities: | Str: 19 Dex: 13 Con: 17 Int: 14 Wis: 14 Cha: 14 | Skills: | Climb +15, Hide +14, Jump +17, Knowledge (arcana) +13, Listen +15, Move Silently +14, Search +15, Spot +15 | Feats: | Multiattack, item creation feats (any two) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 10 | Challenge Rating Value: | 10 | Treasure: | Double standard | Alignment: | Always chaotic neutral | Advancement: | 11-15 HD (Medium-size); 16-30 HD (Large) |
| Description: |
Spell-Like Abilities: At will: animate objects, chaos hammer,
deeper darkness, detect magic, dispel law, fly, identify,
invisibility, lightning bolt, magic circle against law, see
invisibility, shatter, and power word blind. These abilities are
as the spells cast by a 15th-level sorcerer (save DC 12 + spell
level).
Alternate Form (Su): A gray slaad can shift between its
natural and any humanoid form at will as a standard action. A
gray slaad whose personal treasure includes useful equipment or
magic items will use these when in humanoid form. A gray slaad
remains in humanoid form indefinitely. The ability is otherwise
similar to polymorph self cast by a 10th-level sorcerer.
Summon Slaad (Sp): Twice per day a gray slaad can attempt to
summon 1-2 red slaadi or 1 blue slaad with a 40% chance of
success, or 1 green slaad with a 20% chance of success. This is
much as though casting a summon monster spell. Summoned creatures
automatically return whence they came after 1 hour. A slaad that has
just been summoned cannot use its own summon ability for 1 hour.
Resistances (Ex): All slaadi have acid, cold, electricity,
fire, and sonic resistance 5.
Slaadi Characters
Slaadi rarely have the focus to devote themselves to a
character class. Grays sometimes become sorcerers.
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