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Slaad:Gray Slaad
Size & Type (subtype):Medium-Size Outsider (Chaotic)Hit Dice:10d8+30 (75)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   22 (+1 Dex, +11 natural)   Attacks:   2 claws +14 melee, bite +12 melee  
Damage:   Claw 2d4+4, bite 2d8+2   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, summon slaad   Special Qualities:   Fast healing 5, damage reduction 10/+1, resistances, alternate form  
Saving Throws  Fortitude: 10  
Reflex: 8  
Will: 9  
Abilities:   Str: 19
Dex: 13
Con: 17
Int: 14
Wis: 14
Cha: 14
Skills:   Climb +15, Hide +14, Jump +17, Knowledge (arcana) +13, Listen +15, Move Silently +14, Search +15, Spot +15   Feats:   Multiattack, item creation feats (any two)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   10   Challenge Rating Value:   10  
Treasure:   Double standard   Alignment:   Always chaotic neutral  
Advancement:   11-15 HD (Medium-size); 16-30 HD (Large)  


Spell-Like Abilities: At will: animate objects, chaos hammer, deeper darkness, detect magic, dispel law, fly, identify, invisibility, lightning bolt, magic circle against law, see invisibility, shatter, and power word blind. These abilities are as the spells cast by a 15th-level sorcerer (save DC 12 + spell level).

Alternate Form (Su): A gray slaad can shift between its natural and any humanoid form at will as a standard action. A gray slaad whose personal treasure includes useful equipment or magic items will use these when in humanoid form. A gray slaad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 10th-level sorcerer.

Summon Slaad (Sp): Twice per day a gray slaad can attempt to summon 1-2 red slaadi or 1 blue slaad with a 40% chance of success, or 1 green slaad with a 20% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Slaadi Characters

Slaadi rarely have the focus to devote themselves to a character class. Grays sometimes become sorcerers.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002