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Slaad:Red Slaad
Size & Type (subtype):Large Outsider (Chaotic)Hit Dice:7d8+21 (52)
Initiative:   +1 (Dex)   Speed:   30 ft.  
Armor Class:   16 (-1 size, +1 Dex, +6 natural)   Attacks:   Bite +10 melee, 2 claws +8 melee  
Damage:   Bite 2d8+4, claw 1d4+2 and implant   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Pounce, implant, stunning croak, summon slaad   Special Qualities:   Fast healing 5, resistances  
Saving Throws  Fortitude: 8  
Reflex: 6  
Will: 3  
Abilities:   Str: 19
Dex: 13
Con: 17
Int: 6
Wis: 6
Cha: 8
Skills:   Climb +14, Jump +14, Listen +6, Move Silently +5, Spot +8   Feats:   Dodge, Multiattack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, gang (2-5), or pack (6-10)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Always chaotic neutral  
Advancement:   8-10 HD (Large); 11-21 HD (Huge)  


Pounce (Ex): If a red slaad leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Implant (Ex): A red slaad that hits with a claw attack can inject an egg pellet into the opponent's body. The affected creature must succeed at a Fortitude save (DC 17) to avoid implantation. Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores). A remove disease spell rids a victim of the pellet, as does a successful Heal check (DC 20) by someone with that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. If the host is an arcane spellcaster, the egg pellet instead hatches into a green slaad.

Stunning Croak (Su): Once per day a red slaad can emit a loud croak. Every creature within 20 feet must succeed at a Fortitude save (DC 16) or be stunned for 1d3 rounds.

Summon Slaad (Sp): Once per day a red slaad can attempt to summon another red slaad with a 40% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Slaadi Characters

Slaadi rarely have the focus to devote themselves to a character class.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002