|Size & Type (subtype):||Large Outsider (Chaotic)||Hit Dice:||7d8+21 (52)|
|Initiative: ||+1 (Dex) ||Speed: ||30 ft. |
|Armor Class: ||16 (-1 size, +1 Dex, +6 natural) ||Attacks: ||Bite +10 melee, 2 claws +8 melee |
|Damage: ||Bite 2d8+4, claw 1d4+2 and implant ||Face and Reach: ||5 ft. by 5 ft./10 ft. |
|Special Attacks: ||Pounce, implant, stunning croak, summon slaad ||Special Qualities: ||Fast healing 5, resistances |
|Saving Throws ||Fortitude: 8 |
|Abilities: ||Str: 19|
|Skills: ||Climb +14, Jump +14, Listen +6, Move Silently +5, Spot +8 ||Feats: ||Dodge, Multiattack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, gang (2-5), or pack (6-10) |
|Challenge Rating: ||7 ||Challenge Rating Value: ||7 |
|Treasure: ||None ||Alignment: ||Always chaotic neutral |
|Advancement: ||8-10 HD (Large); 11-21 HD (Huge) |
Pounce (Ex): If a red slaad leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Implant (Ex): A red slaad that hits with a claw attack can
inject an egg pellet into the opponent's body. The affected
creature must succeed at a Fortitude save (DC 17) to avoid
implantation. Often the slaad implants an unconscious or
otherwise helpless creature (which gets no saving throw). The egg
gestates for one week before hatching into a blue slaad that eats
its way out, killing the host. Twenty-four hours before the egg
fully matures, the victim falls extremely ill (-10 to all ability
scores). A remove disease spell rids a victim of the pellet, as
does a successful Heal check (DC 20) by someone with that skill.
If the check fails, the healer can try again, but each attempt
(successful or not) deals 1d4 points of damage to the patient. If
the host is an arcane spellcaster, the egg pellet instead hatches
into a green slaad.
Stunning Croak (Su): Once per day a red slaad can emit a loud
croak. Every creature within 20 feet must succeed at a Fortitude
save (DC 16) or be stunned for 1d3 rounds.
Summon Slaad (Sp): Once per day a red slaad can attempt to
summon another red slaad with a 40% chance of success. This is much as
though casting a summon monster spell. Summoned creatures automatically
return whence they came after 1 hour. A slaad that has just been
summoned cannot use its own summon ability for 1 hour.
Resistances (Ex): All slaadi have acid, cold, electricity,
fire, and sonic resistance 5.
Slaadi rarely have the focus to devote themselves to a