Skeleton:Colossal Skeleton | Size & Type (subtype): | Colossal Undead | Hit Dice: | 32d12 (208) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 40 ft. | Armor Class: | 13 (-8 size, +1 Dex, +10 natural) | Attacks: | 2 claws +16 melee | Damage: | Claw 2d8+8 | Face and Reach: | 40 ft. by 40 ft./25 ft. | Special Attacks: | | Special Qualities: | Undead, immunities | Saving Throws | Fortitude: 10 Reflex: 11 Will: 18
| Abilities: | Str: 26 Dex: 12 Con: Int: Wis: 10 Cha: 11 | Skills: | | Feats: | Improved Initiative | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Any | Challenge Rating: | 9 | Challenge Rating Value: | 9 | Treasure: | None | Alignment: | Always neutral | Advancement: | 33-64 HD (Colossal) |
| Description: |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they
lack flesh or internal organs, they take only half damage from
piercing or slashing weapons.
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