Skeleton:Huge Skeleton | Size & Type (subtype): | Huge Undead | Hit Dice: | 4d12 (26) | Initiative: | +5 (+1 Dex, +4 Improved Initiative) | Speed: | 40 ft. | Armor Class: | 13 (-2 size, +1 Dex, +4 natural) | Attacks: | 2 claws +4 melee | Damage: | Claw 1d8+4 | Face and Reach: | 10 ft. by 10 ft./15 ft. | Special Attacks: | | Special Qualities: | Undead, immunities | Saving Throws | Fortitude: 1 Reflex: 2 Will: 4
| Abilities: | Str: 18 Dex: 12 Con: Int: Wis: 10 Cha: 11 | Skills: | | Feats: | Improved Initiative | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Any | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 5-15 HD (Huge) |
| Description: |
Undead: Immune to mind-influencing effects, poison, sleep,
paralysis, stunning, and disease. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they
lack flesh or internal organs, they take only half damage from
piercing or slashing weapons.
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