⊕ Show advanced search options ⊖ Hide advanced search
Skeleton:Huge Skeleton
Size & Type (subtype):Huge UndeadHit Dice:4d12 (26)
Initiative:   +5 (+1 Dex, +4 Improved Initiative)   Speed:   40 ft.  
Armor Class:   13 (-2 size, +1 Dex, +4 natural)   Attacks:   2 claws +4 melee  
Damage:   Claw 1d8+4   Face and Reach:   10 ft. by 10 ft./15 ft.  
Special Attacks:      Special Qualities:   Undead, immunities  
Saving Throws  Fortitude: 1  
Reflex: 2  
Will: 4  
Abilities:   Str: 18
Dex: 12
Wis: 10
Cha: 11
Skills:      Feats:   Improved Initiative  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Any  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   5-15 HD (Huge)  


Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002